Too many profit points awarded in Forsaken Bounty?

By BostonEd, in Rogue Trader Rules Questions

I ran the intro adventure Forsaken Bounty for my group. The were successful and ended up getting 18 profit points per the awards guidelines in the adventure. Now that I'm doing other adventures, such as Lure of the Expanse, it seems that 18 points is way out of line versus other RT adventures.

Anybody who played Forsaken Bounty (or at least read it) have a comment on that? How can I fix this if it is really wrong.

It's pretty clear that being the earliest adventure for Rogue Trader, Forsaken Bounty has a skewed Profit reward at the end.

Yes, it needs fixing. As for how- just ignore the stated Profit bonus and run it as a standard Endeavor.

well...the problem is that I already awarded the profit to them..llorando.gif

That's what complications are for.

BostonEd said:

well...the problem is that I already awarded the profit to them..llorando.gif

Apologize for the mistake and edit the amount to what it should be. Grown-ups can handle such things.

Everything about Forsaken Bounty is overpowered. The starting ship, the salvaged ship, the opponents....it's mostly a one-shot. I wouldn't use it for a group that had their own characters.

Karoline said:

That's what complications are for.

This is so true.If you gave them too many points because that's what the adventure said to do, you could give them too many misfortunes to compensate.

If you don't give them misfortunes, their profit faction will grow and grow with no bound.

HappyDaze said:

BostonEd said:

well...the problem is that I already awarded the profit to them..llorando.gif

Apologize for the mistake and edit the amount to what it should be. Grown-ups can handle such things.

Ok so what is the appropriate amount then?

BostonEd said:

Ok so what is the appropriate amount then?

He meant whatever you think it should be to balance the game again. Personally I think 2-3 misfortunes is what your group needs. The GM giveth, and the GM taketh away.

I sent an email to the Designers about this since I asked the same question. Here is what Sam replied with:

"Hi ****,

Actually, that's the first time I got that question, but it is a good
question. Effectively, the reason for the high profit factor is that
Forsaken Bounty was written simply as an "example" adventure for Rogue
Trader. Instead of putting in rules for Endeavours, Achievement
Points, and soforth, it was much simpler (and saved a lot of space)
just by having Profit Factor rewards for completing tasks.

That being said, if you want to use it as an introductory adventure
for a larger campaign, I'd scale the Profit Factor rewards way down.

Hope this helps!


Sam Stewart
RPG Designer
Fantasy Flight Games"