After playtesting, I really enjoy this game, but the one issue with the rules that bothers me the most is the one sided melee issue. This breaks down to two issues.
1. As I have noted before it is just as easy to defeat a weak unit as a crack unit in a melee attack because the opposing side's melee qualities and leaders are not included in the calculations.
2. There is no risk to the side attacking by melee.
There is probably nothing more interactive with an enemy than hand to hand combat. There should be some risk to the innitiator of the assualt. One way to do this would be to have cards with die roll results from 1 to 10 (failed melees) with consequences for the failure. Rolling a 10 or a 9 could have no effect, both sides just disengage, while rolling an 8 through a 1 would correspond to the attacker suffering the same consequences the defender would have received had he succeeded. For example rolling a modified 1 would cause the same damage to the attacker that the defender would have received on a roll amounting to a modified 18.
What do you all think? Am I missing something here?