Anyone have a good idea for Chaos Zombie stats? Definitely Horde compatible.
Chaos Zombies
Here is a first pass at a Zombie Template
Chaos Zombie Template
Apply to any organic creature or Horde troop
BS, Ag, Int, Fel are reduced by ½
Skills: Awareness, Silent Move
Weapons: Bite (1d10R, Pen 1, Infectious Bite*, Razor Sharp, Tearing )
Natural weapons, carried
Gain the following traits:
Dark Sight
Fear 1
From Beyond
Infectious Bite*
Instinctive Behavior (Feed) [ignore references to Tyranids in description]
Natural Weapons
Overwhelming
The Stuff of Nightmares
Unnatural Toughness x2*
At the GM's discretion an individual zombie that retains an Int bonus greater than 2, after reduciton, may gain an additional skill per point of Int bonus.
Infectious Bite: Any creature who takes Critical damage from a Chaos Zombie bite attack must make a Challenging (+0) Toughness test or become infected. Once infected a person has 1 hour per point of Toughness bonus before they will succumb to the disease and gain the Chaos Zombie Template. Once someone is infected there is no cure.
Unnatural Toughness x2 applies to all locations except for the head.
Any creature with the Chaos Zombie template cannot run.
Any weapons carried may be used with a successful Challenging (+0) Int test.
Any equipment carried may be used with Hard (-20) Int test
Dark Heresy's 'Purge The Unclean' may or may not contain "zombies" in one of the scenarios.
Alex
Thanks guys, its much appreciated!
Handy tip: Zombies aren't that scary when wearing power armour. Add to the fear by giving Marines a Corruption Point each time one manages to wound them.
Siranui said:
Handy tip: Zombies aren't that scary when wearing power armour. Add to the fear by giving Marines a Corruption Point each time one manages to wound them.
Another suggestion: hordify and only head shots kill. How to implement the latter? For as long as the marines don't dpecify that they aim for the heads, they only get 1/10s (use fractions unless you're bad at math) magnitude damage. If they do specify aiming for the heads for simplicity's sake, that 1/10s rule and simply deny them any horde size modifiers.
A mag 30 or 40 horde of zombies will scare them.
Alex
Ohhh, yeah! Especially since this is a Kill-Team with 6-8 Battle Brothers.
i used something like this in a Dark Hersey game it was so funny tho when they met there 1st zombie as the Feral worlder guardmans chop it up into so many pieces coz it wouldn't die. Think after the 3rd or 4th one they worked out head shots only worked after a lucky hit
hey check out the warp zombies in the "purge the unclean" campaign book for dark heresy. you could convert the zombies like i did from fantasy using the xeno generator that cam with the gm screen.
pixytygress
I'm especially fond of the fydae strain zombies from the Disciples of the Dark Gods book. They have really nasty rules about getting infected and possibly turned into a zombie yourself. Big enough hordes of those should have even marine players sweating in no time.
Cool, Ill try both of those.
EDIT: I have the GM Screen for DW, where is the Xeno Generator in it?
There isn't one in it, the Xeno Generator was in the Dark Heresy screen.
Gotcha. Well I'll make due with what I have. Thank again guys.
@ak
Another suggestion: hordify and only head shots kill. How to implement the latter? For as long as the marines don't dpecify that they aim for the heads, they only get 1/10s (use fractions unless you're bad at math) magnitude damage. If they do specify aiming for the heads for simplicity's sake, that 1/10s rule and simply deny them any horde size modifiers.
Aiming for the heads makes sense for "mortals" and their guns. With Space Marines where most boltgun shots end in "Your torso explodes"? Not so much.
Cifer said:
@ak
Another suggestion: hordify and only head shots kill. How to implement the latter? For as long as the marines don't dpecify that they aim for the heads, they only get 1/10s (use fractions unless you're bad at math) magnitude damage. If they do specify aiming for the heads for simplicity's sake, that 1/10s rule and simply deny them any horde size modifiers.
Aiming for the heads makes sense for "mortals" and their guns. With Space Marines where most boltgun shots end in "Your torso explodes"? Not so much.
The Warp can make the seemingly impossible possible though.
Alex
Jackal_Strain said:
I'm especially fond of the fydae strain zombies from the Disciples of the Dark Gods book. They have really nasty rules about getting infected and possibly turned into a zombie yourself. Big enough hordes of those should have even marine players sweating in no time.
Just make sure they're making more than primitive attacks and you give them a reason to actually do damage with teeth and hands (the warp gave them razor sharp fangs or some such) or the your the KT will be doubling their armor rating. 3d10+X is good damage, but it won't be that effective if the marines are ignoring 28 or so points of damage each hit.
I also suggest making them fast. As soon as the KT knows they can be infected by them, they'll be slow rolling it into town, blasting the zombies at as much range as they can.
@AK RE: Headshots: You can't really aim on full auto or at hordes based on RAW. I don't disagree that the warp can make them require headshots, and perhaps for simplicity sake just letting the players aim in the case of the zombie horde works, I would just expect my players to try and aim against hordes again in the future which could be problematic later.
Against almost no horde it would of an advantage to forsake the size bonus to hit in order to ensure a head hit though.
Alex
Point taken, do you also take away an autofire bonus as well, as you're not typically allowed to aim with autofire? That could make for some interesting tactics I would think. Without, IMHO, a hefty penalty (or rather an elimination of bonuses), most high BS marines aren't going to care.
Charmander said:
I also suggest making them fast.
Fast Zombies Suck!
It is an unequivocal, universal truth.
ItsUncertainWho said:
Charmander said:
I also suggest making them fast.
Fast Zombies Suck!
It is an unequivocal, universal truth.
Slow Zombies are so 1968
Charmander said:
ItsUncertainWho said:
Charmander said:
I also suggest making them fast.
Fast Zombies Suck!
It is an unequivocal, universal truth.
Slow Zombies are so 1968
The classics never die .
Alex