Hi all, please forgive the newbishness of my questions. I'm trying to figure out the combat rules, and not succeeding too well so far.
Consider this scenario: Our brave player character, Bronzebeard the Ironfaced, is engaged with 3 evil cultists. Bronzebeard is a Dwarf with 4 Toughness; he's wearing a Brigandine and wielding a shield, for a total of 2 Soak and 2 Defence. The cultists are Cult Followers, as per Tome of Adventure p. 55, with St / To / Ag at 3(3) / 3(1) / 3(0) . They are armed with assorted hand weapons, as well as their fanatical devotion to Tzeentch. It is currently their turn, and they're going to Slay the Unbeliever -- specifically, Bronzebeard.
1). Do the Cult Followers automatically count as Henchmen, or do they count as individual NPCs, or is this up to the GM ?
2). If the Cult Followers are Henchmen, they all act at once. What is the dice pool for their roll to hit the player ?
3). On the other hand, if the Cult Followers count as individual enemies, they would act 3 times (once for each cultist). What would they roll to hit the player in this case ?
Let's assume that the cultists somehow rolled a regular hit on Bronzebeard (Tzeentch be praised). How much damage do they do ?
4). Do the cultists just do their base damage (3), or so they add the damage from the weapons they're wielding (5 for a hand weapon), for a total of 8 damage ?
5). If the Cult Followers count as Henchmen, do they deal one hit worth 3 damage (or perhaps 8 damage, see above), three hits worth 3 (or 8) damage each, or one single hit worth 3 * 3 = 9 (or 3 * 8 = 24) damage ?
6). How much damage does Bronzebeard soak ? Does he soak only 2 damage (due to the soak value of his equipment), or 2 + 4 = 6 damage (adding in his Toughness) ?
Thanks for your help.
)