Converting Tabletop to RPG

By Eskilius Quinn, in Rogue Trader Gamemasters

Hey all,

I've been wondering, can you convert the stats of the units in the miniatures game into the DH/RT/DW using simple math? I was looking at the Hive Tyrant recently and I started to take the stats it has and just dividing them by six, unless the are already higher than six. If they're already higher than six I just drop them to five and add the Unnatural Ability Score trait to them. Does this work or am I just making stabs in the dark?

Hive Tyrant
WS: 83 (x3), BS: 50, S: 83 (x2), T: 83 (x2), W: 67, Ag:83 , I: 76, Per: 64, Wp: 68, Fel: 59
Movement: 6/12/18/36 Wounds: 45


After toughness, I kinda just looked at the fluff and the stats in the miniatures game and fooled around with it in the past few minutes. The rest is up in the air. I've never created a creature for this system and there's a ton of traits and skills to look at. Does this feel right?

WOW...I just realized that I'm a total prig with my last post. Never mind the Hive Tyrant stats, the damned things already statted out in DW, I'm such a good reader, haha. I guess what it comes down to is...NOPE, they don't use simple math to convert mini's to RPG creatures/enemies. Thanks to everyone who read it and didn't post a hilariously scathing review of my question.

Thanks everyone...I'm all better now.

I think the old failed RPG experiment by Games Workshop Inquisitor had rules for using tabletop figurines inside the RPG.

Fortinbras is dead on the money, though a lot of the stats in Inquisitor were heavily over/under powered (whether by design or writer bias we shall never know).

Generally, I tend to go by fluff rather than hard numbers if generating NPCs (assuming there are not stats for the creature in question), and decide how easy or hard I would like that entity to be for the characters to interact with (verbally or violently - usually the latter). As your stats, unless part of a fan self-publication, will be hidden behind the GM screen, your statistics are a tool for maintaining a pre-set level of challenge, achieving a plot establishment/objective/closure on your part and most of all maintaining the mise-en-scen of the game.

In closing my golden rule is - if it provides the3 players with an entertaining encounter that meets the degree of difficulty they have come to expect, you are doing just fine.

All the best with your GMing,

Sokahrthumaniel.