Hello All
Been playing with my old ideas and another one which our group was discussing after our last game of DH (Acolyte Training)
be pleased to hear what you think - thanks
Courtesan
It is not uncommon for wealthy, powerful, or upper-class members of Imperial Society have unofficial partners, often a trained dancer and singer, who provide luxuries and status in exchange for his or her companionship. In some cultures, courtesans can play an important role in upper-class society, sometimes even taking the place of wives or husbands at social functions.
In the often dangerous world of social interaction they frequently find themselves pawns and prizes for the often jaded nobles but just as commonly, courtesans betray one another in acts of political intrigue in attempts to climb into higher positions of power within their usually rigid societies. Courtesans have been know to attempt (sometimes successfully) to supplant the mistress to the head of a Noble House, the Captain of ship or even a Planetary Governor. Typically, the present companion was discredited, cast aside and replaced, or even more direct methods being employed.
Within this world of intrigue and danger, some find themselves called upon to commit murder, or worse often at the behest of their protector. Assassins also enter the world of the Courtesan, infiltrating their target/s life and can often find lucrative employment. Once those unique talents become known, a few can find themselves in more demand due to the danger of taking such exotic creatures to bed.
However whatever their background and role – it is usually a fragile, unstable existence, watching for potential rivals whilst ensuring the continued interest of their protector. Inquisitors can find their abilities invaluable in infiltrating closed societies of Nobility, the strange customs of a Chartirist ship or even the rarefied air of the court of a Imperial Governor. Others are prized as much for their talents and knowledge as for their beauty. Some even continue to play the same role in the service of the Inquisitor, helping him or her to cope with the strains of their office.
Becoming a Courtesan
Required Career:
Adept, Assassin, Joy-girl/boy
Home World:
It is likely a Courtesan would be Void Born or from a Hive or Imperial World, however exotic beauties have also been found on Feral worlds and even some Nobles either choose this existence or are driven to it through a drastic change in circumstances.
Alternative Rank
: Rank 1 or higher
Note this means you may opt to specify this at character generation as your Advance Scheme. This does not effect your basic starting Skills and Talents, only how and on what you can spend your starting XP on
Other Requirements:
Fel 30+
Advance.....................Cost.......Type
Acrobatics…….......…100……..S
Awareness…….........100……..S
Carouse……….......…100…….S
Charm +10……......…100…….S
Concealment…….......100…….S
Deceive +10……........100…….S
Disguise…………........100…....S
Evaluate……….......….100…….S
Gamble…………….....100…... S
Inquiry +10……….......100….... S
Lip Reading……......…100…....S
Literacy…………..........200……..S
Medicare…………........100…....S
Performer…………......100…....S
Scholastic Lore…........200…....S.....
Heraldry, Occult, Philosophy),
Scrutiny……….........….100….....S
Silent Move……...........100….....S
Sleight of Hand…........100…......S
Speak Language…......200….....S
...(High Gothic)
(*)
Swim……………............100….....S
Trade (Courtesan) +10..100...S.....(Advanced, Interaction, Fellowship),
Ambidextrous......…..…100….....T ....Agility 30 required
Concealed Cavity….....300….....T
Mimic……………............200.....…T
Peer (Nobility)…….......200….....T
Pistol Weapon Training…200..T (Primitive, SP),
Joy-Girl/ Boy
Required Career:
Assassin, Courtesan, Scum
Home World:
Any.
Licensed and unlicensed, amateur or professional, prostitutes can be found throughout the Imperium
Alternative Rank:
Rank 1 or higher
Note this means you may opt to specify this at character generation as your Advance Scheme. This does not effect your basic starting Skills and Talents, only how and on what you can spend your starting XP on
Other Requirements:
Fel 30+
Advance..........................................Cost.....Type
Awareness………............................100……..S
Barter……………..............................100……..S
Carouse…….....................…….........100……..S
Charm …..………..............................100……..S
Common Lore…...............................100…….S
(Imperial Creed, Underworld)
Concealment…….............................100…….S
Deceive +10....................……..........100…… S
Disguise…………..............................100…….S
Dodge……………..............................100…….S
Evaluate…………..............................100…….S
Gamble……………............................100….. S
Inquiry……………..............................100…. S
Lip Reading………............................100…..S
Medicare………….............................100….S
Performer…………............................100….S
Scrutiny +10……........................…...100….S
Secret Tongue……..........................100….S (Underworld)
Silent Move………............................100….S
Sleight of Hand……..........................100….S
Trade (Courtesan)…........................100...S (Advanced, Interaction, Fellowship),
Decadence………….........................200….T
Melee Weapon Training…...............200 ..T (Primitive,)
Peer (Underworld)……....................200….T
Pistol Weapon Training...................200....T (Primative)
Street Fighting……............................300…T
Background Package – Acolyte Training – 300XP
Home World:
Any
Some Inquisitors ensure that those who they recruit as investigators and agents are given a basic grounding in the work that they will perform, the pitfalls and procedures that will best suit them in their Emperor given task.
This can be a formal training program at a Inquisitorial facility or merely a period of intense, on the job work with trusted members of his or her Retinue. Some Inquisitors consider this a waste of time and resources, theorising that the very nature of their work means that no training can prepare an indivudual for what they will encounter. Others feel that those unable to deal with the nature of the holy work will be quickly eliminated.
Still such training can also help to bring a team together to face their adversaries (or indeed sow the seeds of future conflict within the group………..)
Effects
Apply all of the Following changes to your character:
Skills: You begin play with Awareness (Per), Cyphers (Acolytes) (Int), either Inquiry (Fel) or Interrogation (Will) and either Medicae (Int) or Search (Per)