Ephraim said:
Make the next one just black and white please, its becoming an epic.
They put out a printer-friendly FAQ at the same time, nine pages b&w (with a few bits in red).
Ephraim said:
Make the next one just black and white please, its becoming an epic.
They put out a printer-friendly FAQ at the same time, nine pages b&w (with a few bits in red).
Agot'faq has 23 pages... So there's proof ffg can do better!
Good decisions overall I'd say. one of the real advantages you have with an LCG is that you can ban cards without pissing off the players or the secondary market too much (since there really isn't a secondary market).something had to be done when the top 4 decks at the world tournament are all variations of the same deck, that's not a fun meta game.
so overall the game will hopefully do better with minimal pain on the players part. The next goal is to never design cards that need a ban.
That is a continual goal for every game of this kind. One which designers will always fail at I should mention. Any game that is dynamic enough to actually be fun to play for extended periods of time is going to have cards that when released into the general environment is going to eventually inspire a player to break some combo ro exploit some rule that the designers and playtesters never saw coming.
I should also mention that there is speculation that the LCG's won't use a rotation policy and one of the mentioned alternatives is banning specific cards that become restrictive or warping of the metagame. IF that is the case certain cards despite not being broken, could be banned just because of their continually growing strength. Personally I prefer this to power creep and full set rotation.