When you build a dungeon - like level 5, The Barracks - is this assumed to be one large room, or 4 small rooms with 2-wide openings connecting them? It looks like one large, but if you look at the tiles, there are ends to the tiles, where a wall comes up... and then in dungeon level 6, The Gauntlet, they put a door on a mid-room wall, which implies the walls go across and separate room tiles when they're adjacent.
RTL Maps
This isn't specifically covered, but I believe that unless there is a special rule saying "ignore the walls here", that you still have the walls.
I don't think that there is a single place in any of the Quest Books where they actually show the walls between adjacent rooms like that.
poobaloo said:
When you build a dungeon - like level 5, The Barracks - is this assumed to be one large room, or 4 small rooms with 2-wide openings connecting them? It looks like one large, but if you look at the tiles, there are ends to the tiles, where a wall comes up... and then in dungeon level 6, The Gauntlet, they put a door on a mid-room wall, which implies the walls go across and separate room tiles when they're adjacent.
As far as I know, the walls on the tiles are to be treated as walls. So the Barracks would be 4 rooms with 2 space wide opening connecting them
Ok thanks. I'm glad this is the concensus, otherwise rooms like that would be impossible to spawn in. 2 heroes alone could cover every single sight line. And then by having the walls exist, it makes for more interesting tactical play, chasing in circles, etc.
poobaloo said:
Ok thanks. I'm glad this is the concensus, otherwise rooms like that would be impossible to spawn in. 2 heroes alone could cover every single sight line. And then by having the walls exist, it makes for more interesting tactical play, chasing in circles, etc.
Have you played "The Ancient Library" yet? The one with the Master Sorcerer for a level boss who has only 4 HP but comes back every turn. Want to talk about no where to spawn, place is one giant room.