I just sent the last of my players home after a five hour gaming session that entailed a basic explanation of core concepts along with also working up characters. These folks have all played 2nd edition and are avid gamers who're enthusiastic with new games and much endeared to the Warhammer world. Keep in mind that I'm not a sponge as far as soaking up rules and so it was a little hectic at times fielding questions before and during play.
The adventure took part a large tavern with much time devoted to interaction based actions and then the second half entailed some combat out in the wilds. My opinions pretty much reflected those of my players.
The combat system is great, and unique. The only problem was gaining an intuitive interpretation of the dice. This is nothing in the form of a complaint and for the most part I described the actions after they gave me their final results on the dice. The also loved the social aspect and how it was worked out. I had thrown in some gaming, along with other social related interactions. So, all in all they liked the dice and how the system works with it.
The character creation was smooth and I had no complaints there other than trying to sort through all of the cards. When you own every set they've produces it get's tedious keeping up with them all and also trying to figure a good way to keep them sorted, LOL!
The complaints I received were minor, but I do agree with them on all accounts.
Movement during combat is really too abstract. We don't care for the 4th edition D&D style, but the tokens between creatures and players were often confusing. When you have four players and three creatures and markers between each keeping distance marked it gets very confusing and easy to forget when it comes to adding, or removing tokens. It's all great when you have a group of monsters that all rush in, but when you have players each going in different directions and then monsters that aren't grouped together it becomes a bad thing. We didn't use the location cards, so maybe that was the error, but I'm curious. We are thinking of a grid map with loose square counts for different ranges. I'd appreciate any thoughts on this.
Markers got easily mixed up during play. I assumed this would happen and actually bought beads for fortune, stress and fatigue. We still ended up using tokens for recharging and keeping up with favor and power so there was an occasional mix up. They almost seemed to be an annoyance. My thoughts were to use ten sided dice for things to keep up, but I'm curious if anyone else felt this way and might have used a different system? Also, on my side of the screen I noticed several times that rolling dice kept scattering the initiative keeper which was a minor annoyance. Again, any methods anyone would like to share?
Questions about rules: One of the main questions I had was if talents exhausted when used. The apprentice wizard was using a card that escaped me now, but it seemed to help him channel with an extra fortune dice almost every time he rolled. Is it a general rule that unless a card states it has a recharge rating that it can be used from turn to turn?
Also, a card such as a some of the defense cards that aren't listed with "Reaction" does this mean that these cards can't be used out of turn?
What does "Ancestor" mean on some of the action cards? I assume you must have the trait, but maybe I'm taking it from a campaign expansion that mentioned. I have yet to read through TGS, or EON
Overall, I'd like to say the game blew me away. I'd like to say the players were amazed by the components and the new system. The adventure was fine and they all had fun, but in all honesty it just made me wonder if we shouldn't have just stuck with 2nd edition. I'm by no means hating the game and also realize that we need to give it more sessions to make sure 3rd isn't for us, but I have to admit, I have purchased every product sold to date for this game and truly loved it all. The thing is, getting it all from the books to actual life isn't quite like I expected. It seemed like I was going the long way around the way for something I could have gotten done in a more simple way (3rd compared to 2nd) Has anyone else had similar thoughts? Keep in mind, I'm not whining, or a hater. I truly love the things FFG have done, all top notch! It's just I feel like I bought a Porsche that rides like a Hyundai once I get it on the highway, LOL.
Maybe my expectations were too high, or maybe I expected an amazing reaction from the group with this shiny new game I'd bought. I truly don't know, but I just thought I'd share some thoughts and opinions and see what the forums think.
Cheers,
wOOkie