Hello all,
I have been using the random system generator presented in the GM kit, plus a bit of discussion and imagination to come up with a document listing ten systems for Gms to use in case of navigational error or random 'go explore' decisions on the part of your players.
While I finish off the main document (spell checking, text justifying and rules lawyering behind the scenes), I would like to present to you two of the sample systems. This document is not completely finished, and may have shoddy editing in places, but I am looking for feedback concerning the content of the document, and any requests (themes and 'length of stay' more than specific systems - specific systems defeat the point of writing a randomly generated 'imagination gone wild' document).
Critique concerning content is welcome, although critique of editing and spelling will be superfluous as I already have two of my fellow club GMs poring over it with red pens making sure I am put through my paves for the finished document.
So without further ado I present St. Raphael's Folly and The Strip , two new systems for you to introduce via misadventure or design!
Fly safe (as can be)!
Sokahrthumaniel