Has anyone come to a conclusion how the one die rerolls work with dodge and the killing blow?
Here is the text from faq which for me leaves hundreds of weird scenarios.
Q: How do the weapons that allow one die to be re-rolled
(Ripper, Bow of the Hawk) work when an attack is aimed
or dodged?
A: If a 1-die re-roll is used, then that's the only re-roll
the player gets. However, the player may instead aim to
upgrade it to a full normal re-roll. A 1-die re-roll, however,
will cancel out an opposing re-roll just like normal (as in
the case of aim vs. dodge).
1) Scenario 1
I roll for damage hit and decide to reroll a dice for extra damage.
OL plays then dodge.
What happens?
a) I reroll anything he wants including that dice.
b) I can be forced to reroll anything expect that specific dice because it has been rerolled.
2) Scenario 2
I roll and i fire a miss i try to reroll the attack die.
OL plays dodge. (Question can you play dodge on a miss?)
What happens
a) I first reroll the attack dice with my ability and then again i can reroll as many dices as he want including that one
b) The Dodge cancels my 1 die reroll so it is a miss
c) Since he played dodge in response of my try to use my reroll i can let the dodge resolve (probably him making reroll all other dices for less damage) and then reroll the attack die
3) Scenario 3
I roll hit and make damage.
OL plays dodge.
a) I let him reroll all dices that he tells me and then reroll one that i want again ( i think a dice can be rerolled only once but i can't find that rule anywhere)
b) I choose one die that i will keep with my one die reroll and hence protect it from being rerolled.
In general what are the freaking mechanics for that?
DO i attack hit and then ask the OL do you want to play dodge so then it becomes a match of wits who will break first?
Killing blow has the same and more problems as the description for me is vague if anyone can help he can do.
Q: Killing Blow: How does this work when the attack
involves a reroll, such as an aim or dodge?
A: Killing Blow works on the first roll. A re-roll negates
Killing Blow's effect.
What does negate means?
Since in a miss you can't use killing blow every scenario means you hit
1) Scenario 1
I roll for damage play killing blow and then the OL plays dodge
a) I change the dices as i like and then the OL can reroll any dice that he wants
b) Killing blow and dodge negate each other with no effect so the OL must play it before i start turning dices to where i want them
c) I protect all other dices other than the attack die as killing blow and dodge negate each other but since killing blow never effected the attack die it will be rerolled
2) Scenario 2
I roll for damage and the OL plays dodge i have "priority as active side" and i play killing blow in response so i choose in way they get resolved?
I am already starting to get a headache......
The ultimate Scenario
You have a beastman fetish or the ripper and killing blow..... Well i won't even go to that distance to see how that works and how many scanarios i can come up...
Which raises one more question what about beastman fetish and ripper? Do you reroll 2 dices?
This has passed the point of ridiculous for me and i am saying all that because i really love the game and spend 20 to 30 hours a week playing it and i really hate to see it be a mess like that and would like some help at least for making a house rule to deal with that.