Plenty of questions about Exodus

By Gaerraty, in Battlestar Galactica

I have played so far only one Exodus game and I loved it, even though humans were in pretty bad position. Not that any of following things came up in the first game but while reading the rules and thinking of the future games, I'd love to hear your thoughts about the next hypothetical situations:

1. Player is holding two or more Final Five cards and someone looks all of them. Does every Final Five card trigger and in which order? Order does matter at least in following situations, assuming every Final Five card triggers:

  • Player holds both the "execute examiner" card and the "execute cardholder" card. Cardholder and examiner are executed and they happen to be humans. Which player chooses new character first?
  • Player holds both the "sent examiner to the brig" card and the "execute examiner" card. Which effect does happen first?

2. Player who is holding two or more Final Five cards is executed. Are the card discarding effects in Final Five cards cumulative?

3. Unrevealed Cylon player is holding at least one Personal Agenda card at the game end. Does they trigger?

4. Human player is executed by drawing a Disaster Trauma token from the Brig or the Sickbay. Does the player skip his/her turn or not?

5. Whenever Vipers are placed on the game board for any reasons I assume the current player decides which Viper model he/she uses? Does this also count when distance 8 is achieved and Battle for the Ionian Nebula is set up?

6. During the Crossroads phase Morale drops to zero. Do humans immediately lose? As it is actually possible that morale goes up if someone has Miraculous Return card with Benevolent Trauma token on it. Same question could fit for Tylium Planet (or some other also) card also, incase fuel is at one.

7. Does Reckless Skill Check cards in Treachery deck trigger Consequence effect on Crisis cards?

8. There is one damaged Basestar on main game board both Hangars and Weapons disabled. Crisis card with either Launch Raider or Launch Missiles comes up. What happens? Does nothing happen or is new Basestar placed on Cylon Fleet?

9. Is the result able to exceed over 8 on die roll when using Best of the Best card? Theoretically up to 11 if both Strategic Planning and Calculations is use.

I think I can field a few of these....

for your first question I believe that the order would be decided by the person who's turn it is when the examine takes place. Most timing issues are now decided by turn position. That is to say, the person who's turn it is decides the order in which simultaneus events happen. (see page 8 in the exodus expansion rule booklet under Timing.)

For number 3 I would rule that because the unrevealed cylon is considered essentially a human player that an uncompleated personal agenda would trigger. If the humans have made their final jump and the cylon player is still unrevealed then the revalation of the personal agenda is not really a reveal action and so the personal goal would have to trigger.

number 4. The player's turn who was executed would probly end after the execution is resolved but there is no reason they would skip their next turn unless the new character, (Helo) had a particular stipulation of a loss of turn.

Number 5. Specifically mentioned in exodus expansion booklet... Pg. 15 top...paraphrased...when a player must destroy, place, activate vipers the current players chooses which ones to use.

6. The core rules say that if the resources are at 0 at the end of a players turn then the humans loose. During the crossroads phase, the current players turn is being held in abayence till that phase ends. If the humans can increase their resource in between the time it drops in the crossroads phase to the end of the crossroads phase and then the players turn then the humans cheat death and continue.

7. If the treachery cards ( and some of them do) have the little symbol printed next to the card value. (the symbol that Looks like the back of a viper...)

8. I would say that a basestar does not come onto the board. The idea is that when a cylon "launch" action icon appears. "nothing happens" or there is no "effect". However, a damaged basestar on the board is triggered but it does not have the capability of performing the action. So, "something happend" just the ship was incapable of compleating the task.

9. I can't find anything specifically relating to this, I could have sworn I read that 8 is the highest possible roll...however, I did see this in the pegasus errata form under detaining a human, "if the result is an 8 OR HIGHER, nothing happens". This is refering to detaining a human on NC, however the principle of being able to score higher than the result on the actual die does seem to exist. So, I would say that yeah...you could shoot down 11 raiders.

So, if player starts turn in Sickbay or Brig and draws Disaster trauma token, that player is immediately executed and player's turn is skipped (aka. no card draws etc.).

What if following happens:

Player encounters an ally. Resolved effect causes the player to draw trauma tokens. One of tokens is Disaster Trauma token. Is the player immediately executed or does resolve ally phase continue (draw new ally, place trauma token on it) and after that player is executed?

For the die result question about exceeding 8: after pondering it awhile my intuition says that only results from 1 to 8 are allowed. For instance there is no explanation for nuke roll 9 or Pegasus CIC roll 0 (1 and negative Calculation). In those cases I'd say that roll is limited to 1-8.

For your first question I can't really think of a difference. You could probably do it at the same time, the executed player has to pick a new character then get his cards dig out the new character markers , blah blah blah. While he is doing that someone else replaces the just used ally with another. I can't really see the timing being an issue unless it's something like, "i wanna see what npc comes out and then base my new character pick on that", which I think would be kinda silly but possible. The rules say the character is immediatly executed when the disaster token is drawn, so if it really is an issue I would say the player picks first then the ally comes out.

as for your second question, like I said I could have sworn I read that 8 is the maximum number that can be rolled. But failing to find that piece of text from the rules I don't think your arguement about Weapons control or pegasus cic, main guns having no result for 9 or more precludes the possibility of rolling higher works. First of all, the developers simply are saying that 1-8 are the only results that one can get, anything higher is a waste. They did not want pegasus to be able to shoot down more than what it can so by limiting the die result you limit Pegasus. Secondly, in my original answer I quote from the offical errata referencing the ability to roll higher which would suggest that in certain circumstances a player could roll over and 8. By listing specifically which numbers on a roll have an effect is an exclusive statement, however the Best of the Best skill card is pretty inclusive and does not give specific listings as to the effects of the die roll.

I think, unless you find the rule I was first talking about, you really need to follow what the cards says specifically.

See the BGG forums to see that Tim has ruled that all die rolls that are higher than 8 because of abilities or other cards are to be treated as if an 8 were rolled. 9, 10, etc. are never valid results of a die roll. Likewise, were something to be modified to result in a roll of 0 or a negative number, it would be treated as a 1.

There ya go...that's probly where I read it....no wonder I couldn't find it in the rules packets.

napoleonWilson said:

For your first question I can't really think of a difference. You could probably do it at the same time, the executed player has to pick a new character then get his cards dig out the new character markers , blah blah blah. While he is doing that someone else replaces the just used ally with another. I can't really see the timing being an issue unless it's something like, "i wanna see what npc comes out and then base my new character pick on that", which I think would be kinda silly but possible. The rules say the character is immediatly executed when the disaster token is drawn, so if it really is an issue I would say the player picks first then the ally comes out.

I think my question was inaccurate. I dont mind who draws new ally, but I care who places trauma token on the ally.

1. The player who is about to be executed places trauma token.

2. As execution instantly terminates current player's (who is executed) turn, the next player in round places trauma token.

3. Situation is handled same way as current player would have no trauma tokens to place which means trauma token is placed on the ally randomly from the pool.

4. The player who was executed places trauma token on the ally after choosing new character and after drawing the 3 new starting trauma tokens.

My intuition says that option 3 is the correct one as I think the character about to be executed neither the new character should have no more game affecting choises. Option 2 would be no fair either, so only random trauma token placement will offer the "right" decision about the ally's trauma.

But, please, give your ideas. Not that this would have happened yet in our games but I want to prepared with decent answer in case it happens.

Gaerraty said:

napoleonWilson said:

For your first question I can't really think of a difference. You could probably do it at the same time, the executed player has to pick a new character then get his cards dig out the new character markers , blah blah blah. While he is doing that someone else replaces the just used ally with another. I can't really see the timing being an issue unless it's something like, "i wanna see what npc comes out and then base my new character pick on that", which I think would be kinda silly but possible. The rules say the character is immediatly executed when the disaster token is drawn, so if it really is an issue I would say the player picks first then the ally comes out.

I think my question was inaccurate. I dont mind who draws new ally, but I care who places trauma token on the ally.

1. The player who is about to be executed places trauma token.

2. As execution instantly terminates current player's (who is executed) turn, the next player in round places trauma token.

3. Situation is handled same way as current player would have no trauma tokens to place which means trauma token is placed on the ally randomly from the pool.

4. The player who was executed places trauma token on the ally after choosing new character and after drawing the 3 new starting trauma tokens.

My intuition says that option 3 is the correct one as I think the character about to be executed neither the new character should have no more game affecting choises. Option 2 would be no fair either, so only random trauma token placement will offer the "right" decision about the ally's trauma.

But, please, give your ideas. Not that this would have happened yet in our games but I want to prepared with decent answer in case it happens.

My intuition is option 4. I think of Crossroads where someone who is executed still resolves the crossroads card. I would take the execution, finish the Ally resolution with the Trauma from the new character. We could argue.The order is very important and changes things. Please ask FFG, Rules questions at the bottom of the webpage.