Keithustus said:
While that's true, in a group that plays a lot of Launch Scouts and Executive Orders anyway, which is most of the more experienced groups I've played with, this isn't something to sell short. Assuming she's not in the brig, she gets an automatically successful Launch Scout which doesn't require an action every turn. And in a group that plays a lot of XOs anyway, any character is unlikely to be doing something other than playing XO anyway. All of which means that she's effectively got an extra action and free Strategic Planning every turn. That's pretty good in my book. I agree that she's not a great president, but that's true of plenty of other characters as well (albeit none so highly-placed to start as president!).
As with everything else in this game, mileage varies greatly. But in my experience, Roslin is one of the two most powerful characters, at least in the base game. But like Boomer, the other most powerful character, she's difficult to play. I'm not surprised to see that difficulty parsed as boringness by a lot of people.