Hey everyone,
Recently my gaming group ran this setting for a short game (2 sessions of about 4 hours each) as an experiment. We were somewhat between campaigns and we had kind of gotten into a rut of combat encounters and simply looking for upgraded weapons, so to change it up we deiceded to have a setting where weapons were more or less forcibly unavailable and see where it took us. I ran the game and the specific setting was a slave labour mine/furnace, under a factory. With the PC's having no armour or weapons, just 50 gelt worth of consumables/drugs and other non weapon items that could be conceivable contraband in the situation.
What they did with it was left up to them (you can escape, inform, take over or whatnot as you like), the main aim was really to concentrate on role playing than relying on combat to sort out everything. They were given no other information on the setting, so they werent sure on what to expect down there.
Does this sound like an enjoyable setting? Would you play it? What intentions would you go in with? Can you think of any ways to make it better?
We, ultimately, had a good deal of fun, and they came up with a completely unexpected (totally preplanned) way of sorting it out in their favour that i'll detail later on ![]()