Who's with me here? Wouldn't it be great to play online with friends you met on here, but live too far away from? Tell me what you think.
I think they should make Arkham Horror for XBOX Live
Cept I have a PS3 ![]()
lol well then they should make it for ps3 as well
/nod
Agreed!
I contacted Fantasy Flight via e-mail with this idea. Come on everyone show your support. This idea can expand the brand and let all of us, regardless of location, play.
D3ADBUTB L33DING said:
lol well then they should make it for ps3 as well
I say they should make PS3 as boardgames! That way we could play Arkham Horror on PS3 the boardgame!
I'd prefer PC in addition or instead of any game console version.
Good feedback everyone. I just want a way that all of us can play together. If they do make an electronic version on any platform (or computer) I hope to see all of you on there.
Can I be the one on Teamspeak who sounds like he's 12 and mocks you viciously whenever you get devoured? And it'll be a lot, 'cause you're all NEEWWWWWBS! 
lol sounds good man
I'd love this concepthonestly, I'd love to see a lot of the newer board games I've found available in electronic form (for instance, the Battlestar Galactica game, owing to the fact that I have no poker face and would be terrible in person as a Cylon...but online, I can simply not have a camera! Ha!). For one thing, it'd be really nice to just be able to say, "Huh...I feel like playing Arkham Horror tonight," and just go online and start up a game, no problem. For another...let's face it...computers can handle the minutia of running games like this with far more reliability than we can. ![]()
I know some have said on other sites that there is concern about whether people would be up for a 3-4 hour single session experience, but I think articles overlook a couple things:
1. People do already play several long games online, such as Civilization and such...not to mention MMOs.
2. The very fact that you're playing computer aided will probably shorten the gameplay somewhat, as the computer takes care of all the things you normally have to do.
So overall, I think that would be awesome.
At the same time, I certainly understand that something like that would be a massive undertaking for a manufacturer, and probably quite expensive, so I certainly understand that they wouldn't want to just do it without some real investigation into the chance of profiting from it.
I've heard that the game "Zombies!" is going on XBLA at some point. Maybe if it does really well other game manufacturers will find the idea more attractive.
Anyway, I certainly agree that this would be truly awesome, whether they did it for XBLA, PS3, or PC. (Honestly, despite being a console gamer primarily, I'd probably go with PC first. I can't see a game like this having outlandish system requirements, so doing that should expose it to a fairly large market right off.)
I'm conducting a play-by-email session of Arkham Horror. This gives me the opportunity to twist it more into a storytelling platform, where investigators don't know their AO off the bat and only communicate with each other if they bump into one another.
One added bonus is that a single game can span a few weeks, so nobody has to congregate and sit through a game for four hours straight. Depending on how it turns out, I might wish to try such a session with some of this forum's members.
Not exactly "Xbox Live," but it's the next best alternative.
I actually run a mythos-themed RPG (originally using the CoC system, but now using Story Engine because that's simpler to use without meeting up for combat situations and such) for some friends of mine over a wiki website. That does sound like an interesting way to do Arkham Horror.
If this came to Xbox Live (or the PC, however, I'd prefer Xbox personally) I'd buy it.
There is a really good Vassal module available now at this link. The items are all blanked out, but if you have the game or refer to the AH wiki then you'll be fine.
Tibs said:
I'm conducting a play-by-email session of Arkham Horror. This gives me the opportunity to twist it more into a storytelling platform, where investigators don't know their AO off the bat and only communicate with each other if they bump into one another.
One added bonus is that a single game can span a few weeks, so nobody has to congregate and sit through a game for four hours straight. Depending on how it turns out, I might wish to try such a session with some of this forum's members.
Not exactly "Xbox Live," but it's the next best alternative.
So did that one guy give you his starting sliders yet? Because I hope that it goes well so that you can let us know how it goes, and include other people (like me?
) in another one! It sounds like a super-awesome concept, melding the RPG elements of CoC and the board game elements of AH. Hope it goes well!
Yes. They are in the middle of turn one right now. I'm awaiting responses from two people on their Arkham Encounters.
The investigators can't communicate with each other, and they're being stingy when trading. Two investigators went to locations with the aim of scooping up the clues there but they were blocked by the arrival of earlier investigators.
It's getting good ![]()
Tibs said:
I'm conducting a play-by-email session of Arkham Horror. This gives me the opportunity to twist it more into a storytelling platform, where investigators don't know their AO off the bat and only communicate with each other if they bump into one another.
One added bonus is that a single game can span a few weeks, so nobody has to congregate and sit through a game for four hours straight. Depending on how it turns out, I might wish to try such a session with some of this forum's members.
Not exactly "Xbox Live," but it's the next best alternative.
Sound pretty cool. I might want to participate in one of those (particularly if we were using your board).
Here's an example of what one character had experienced (this is during the movement phase only):
Rhiannon flashes her press pass to the society's head, under the guise that she's writing an article on Arkham's founding, and is granted access to the building's archives.
Poking around, she finds strange artifacts and scraps of literature with curious information in them. She begins copying down the information, when she comes across a clause about ancestry of the New England natives...
Apparently, the deity of recent local cult interest is named "Yig." Yig is a snake-god worshiped by obscure mid-western Native American tribes, and the recent cult activity have mirrored summoning rituals used to bring Yig forth to smite his enemies. Yig has serpent-like progeny found all over the world, and even across weird dimensions. Disrupting Yig's sleeping place or harming his progeny is said to be extremely dangerous, as his wrath is legendary and his curse inhuman and cruel.
Rhiannon grabbed her magnifying glass and scoured the script closer.
Suddenly, it hit her. This piece of evidence confirmed what she already suspected about the correct form of the "Elder Sign." Unfortunately for Rhiannon, she also learned some things that she wish she hadn't... a couple of the family names associated with the Yig worship tribes are identical to that of her great grandfather.
Rhiannon only began read the following pages regarding ritual sacrifices to the Serpent God with disgust, before she reeled back in horror, dropping her magnifying glass to the ground and shattering it.
As she backed up, she bumped into someone behind her and shrieked. Spinning around, she saw a man with a tall frame and a scowl. He introduces himself as Michael McGlen, and explains that he's conducting an investigation into the strange apparitions that claimed the life of one of his friends. "You don't need to believe me," he says, and cracks open his violin case, revealing a Tommy Gun. "When the time comes, this baby will get me the answers I need."
Though you are wary of Mr. McGlen's demeanor, you offer to share your knowledge on Yig.
Rhiannon loses 1 sanity. For the rest of the game, Rhiannon's Active Mind ability causes her to lose one sanity instead of gaining one.
Here is what I sent to the person playing as Michael McGlen:
Michael steps into the building and peers around. Nobody seems to be at the desk. He hears the sound of shattering glass and sees that the noise came out of the open door to the archive room. Michael enters the room just as a woman backs into him and lets out a shriek. She spins around to face him, and after a moment, calms down enough to speak.
Her name is Rhiannon Carpenter, an editor for the Arkham Advertiser, and is here doing research into the strange goings on around town. She shares some of her discoveries...
Apparently, the deity of recent local cult interest is named "Yig." Yig is a snake-god worshiped by obscure mid-western Native American tribes, and the recent cult activity have mirrored summoning rituals used to bring Yig forth to smite his enemies. Yig has serpent-like progeny found all over the world, and even across weird dimensions. Disrupting Yig's sleeping place or harming his progeny is said to be extremely dangerous, as his wrath is legendary and his curse inhuman and cruel.
"Nah," thinks Michael, "snakes ain't what killed Louie. I'll find out what did—but I won't mess with no snakes."
Here is Rhiannon's map, although Michael's looks the same at this point:
https://docs.google.com/drawings/edit?id=18qU-_Arlwe2VVpt7OZj2wQjFy7f9UzvyGWiVNTRQl2M&hl=en&authkey=CLCMkugO
Note that neither investigator knew the other was headed this way, as nobody knows where anyone else is. Adds to the RPG-exploration feel of it.