Interesting review of an interesting product, Luddite. Largely I agree with the points raised- some excellent fluff, tasty bits of crunch all laced with a bit of vagueness. I am a bit annoyed with the amount of times the phrase "up to the GM to decide" turned up. Not only does this go without saying, but it starts to look like a giant cop out as you progress through the book.
So far, so negative! Really though, I was struck by how much of a concerted effort has gone into creating a personality for the setting. In particular, the Malleus section almost self conciously avoids the use of the names of the ruinous powers. Rather than facelessly pronounce a Tzeenchian cult, for example, you get an account of a particular conspiracy. This way round gives great ideas as to why people might get enticed by a cult rather than them just searching out a new god (which they haven't heard of anyway).
Likewise, the Xenos section goes all out to avoid the traditional baddies and brings in or develops other ones. I guess that this also gives room for Rogue Trader and/or Deathwatch to fill some of the gaps that seem to be missing. I can cope with the tidbits- a shuriken catapult here, a splinter rifle there- but eventually a bit more will be needed...
The thing I think is most missing- and the thing that I see talked about most on these forums- is some sort of guide. Every good rpg has its' own town guide that can represent anywhere within a milieu and I for one call for this for DH!


Seriously though I do miss the old 'lifeforce'esque Vampires from RT
Aye. He's entitled to his opinion, as is everyone. I always think such flamery reflects more badly on the one doing it than the one being attacked...and as i said, if he disagrees so much its a shame he didn't construct a more cogent rebuttal of what i said...
