Considering starting Deathwatch, BUT as a Spacewolf tabletop player i have a concern.

By Wolfmanss, in Deathwatch

Very simle.

Why does storm wardens get +5 strength, and spacewolves get +5 fellowship, ive read my codex and compared stats (i know it aint the same as the RPG but STIL) why would they neglect the strongest warriors their strength?. Any particular reason?

Greetings

Wolfman

A few things of note to Space Wolf players are included in the Living Errata (search this website, you should find it eeeeeeasy).

First, you get the Counter-Attack talent for free. That's a potent combat talent, by almost any measure.

Second, the Flesh Render talent is available as an advance for all Space Wolves. I think its 500 xp.

All in all, attacking even a long fang who has a chainsword handy might be a very painful experience.

Edit: For the record, I kinda wish they'd switch around the stat bonuses (I'd guess a Str bonus and Per bonus would make the most sense) and allow us to use our Solo mode even in Squad Mode (As a team member, I refuse to be able to smell as well as I used too!).

Edit II: Actually, I'd like to see a floating bonus (of Str, Ag, or T, chosen to represent the different sort of animalistic natures the fenrisian geneseed wraught)) and a +5 Perception bonus. But then, I AM a Space Wolf player, or of course I'd like something like that!

Honestly, I think the only reason that can be given for the Fellowship bonus is that whoever wrote up the rules for the Space Wolves read Wolf Blade too many times and forgot about how the Wolves are known for their aptitude and preference for close combat.

Fortunately the errata fixes this somewhat by giving them Counter Attack from the get-go and adding Flesh Render to their Advance Scheme.

Thanks alot for the nice replys, id migt take it up with my group.

I have a slight problem, im a wierd person who watches too many Arnold movies, so i actually need the more strength stat for me to feel/roleplay strong (also the reason i picked em at tabletop), and i dont mind nerfing other aspects, (if u have heard of Arjac Rockfist, thats kinda the dude im aiming for) , and not just getting smart moves. Hail houseruleing :)


Think it would be too op with Flesh Rend and couterattack with +5 str instead of fellowship?

Ehr yes, I would think so...

Also consider that every marine has Unnatural Strength (x2) and Unnatural Toughness (x2) and after that +20% Strength from his armour.
Which means the average Space Marine has a strength Bonus of 10.
With that you can (SB+TB) :
Carry: 1350kg (Before penalties) (2976 lbs)
Lift: 2700kg (5952 lbs)
Drag/Push: 5400kg (11.905 lbs)

And this is before spending any xp (which will send you of the table), I think there are few rpg where you actually start out stronger...

On the Stat exchange I would, +5 Fel for +5 S....you start out with the 1.000 xp anyway, use those for Fleshtearer

Wolfmanss said:

Thanks alot for the nice replys, id migt take it up with my group.

I have a slight problem, im a wierd person who watches too many Arnold movies, so i actually need the more strength stat for me to feel/roleplay strong (also the reason i picked em at tabletop), and i dont mind nerfing other aspects, (if u have heard of Arjac Rockfist, thats kinda the dude im aiming for) , and not just getting smart moves. Hail houseruleing :)


Think it would be too op with Flesh Rend and couterattack with +5 str instead of fellowship?

No, I wouldn't.

Also have a look at this debate (it's pre-errata though):

www.fantasyflightgames.com/edge_foros_discusion.asp

Alex

Wolfmanss said:

I have a slight problem, im a wierd person who watches too many Arnold movies, so i actually need the more strength stat for me to feel/roleplay strong (also the reason i picked em at tabletop),

Arnold did play strong characters that often could perform ridiculous feats of strength. Even an average marine will be able to do this. If you want strength to be one of the focal points of this character, simply put your best stat into it, and you'll end up somewhere around 40-50. Many other disciplines will not be focused on strength, but instead toughness, ballistic skill, etc, so you (depending on group) can likely be the strongest one anyhow.

But then again, remember Arnold wasn't always the strongest in the scene- or at least his strength didn't always make him win. There are plenty of scenes where he's outmatched and victory is uncertain (though it's arnold, you know he'll win).

Another thing to remember is that fellowship does actually apply to a Arnold-esque character; for whatever reason, everyone follows him in his movies. They follow his commands, they follow his lead, they follow his ideas and ideals. You can easily represent this in game via fellowship. Fellowship doesn't have to equate to a smooth talking swashbuckle, it can also mean natural leader that instills faith and loyalty simply by being.

To me the +5 Fel is shows that the SW are still quite social. They do have feasts, have fun with their pack-brothers and don't just train and meditate as some other chapters.

Also, +5 strength isn't that big a deal. Its like trying to get a +1 circumstance bonus to strength related tests in d&d. Also, its far more effective to put xp into strength advances, and put high roles in str, than actually care to finagle your chosen chapter to min/max the stats you want. Play what you want to play, and enjoy the game.

With the errata, the space wolves have really gotten a solid improvement. In my games I house rule that the wolf sense are always active, and overall they get it good.

KommissarK said:

In my games I house rule that the wolf sense are always active, and overall they get it good.

+1, I do the same in mine, I just can't figure out why they wouldn't be happy.gif

another + for the bonus fellowship, they are also consistantly, the only chapter who seems to put humans first (Grimnar getting into a giant pissing contest with the Inquisition & Grey Knights over exterminating the entire population of Armaggedon after the first Armaggedon war, Leman Russ telling the Lion to pull their two fleets over every other planet to save the people as they tried to race back to Terra, the Ragnar series interactions as the Wolf Blade, etc). Though, for their benefit, Salamanders are supposed to be the "most" human of chapters (and can be seen in the Hellsreach book), the Wolves have more published press for it. Most Norse heroes are amazingly charismatic too, as well as super strong, it's their force of personality that really makes their characters, just look at Beowulf... please... the epic poem, not any of the aweful, aweful, terrible, nurgle rotted movies.

BrotherHostower said:

just look at Beowulf... please... the epic poem, not any of the aweful, aweful, terrible, nurgle rotted movies.

You didn't find Angelina Jolie's performance as Grendel's mom compelling? gran_risa.gif

I really didn't think it was possible to screw up a simple and straightforward tale like Beowulf... i mean, I should have seen the trainwreck that Troy was coming from 500 meters, and Alexander from even further, but currently, to date, the best "Beowulf" movie out there has Christopher Lambert as Beowulf in the future or some such. The closest to honest interpretation of character is probably 13th Warrior, which, is what, the first 3rd of the Beowulf story in a more realistic (except the unneccesary latino-***-arab) fashion. Though now that I think on that, you get a real good idea of what a Space Wolf with Command +20 and high Fellowship (Bulvai) and Charm +20 and a high Fellowship (The blonde guy who lives) would look like from it. Heck, its' not even a bad look at say, a unit of Grey Hunters with an attached... Crimson Fist may be like.