Ok this is going to come across as whiney as I'm going to compare to WFRP2 here but please believe me when I say thats not my intention (im mostly bored and curious). Also I have not yet played WFRP 3 so im asking for an honest assessment of the mechanics in relation to scale.
We are going to try and play a WFRP 3 game some time in the near future but at the moment we are playing a game using modified WFRP 2 rules. In our current campaign, which is set just before the Great War of Chaos, we have fought a war against Talabecland, arranged marriages, toppled chaos sorcerers, made alliances with Emperors and raised a rebelion in Sylvania against Stirland. During this we have had much infighting and backstabbing occur within our group which has happened due to each character pursueing individual goals and having the freedom to preform any action.
Looking at the WFRP 3 rules it does not feel like the game supports that sort of playstyle, now the WFRP 2 rules dont support it but they dont introduce many abstact mechanics that would hinder it in any way. Things like party sheets and the focus on adventurer level play makes me think that WFRP 3 might not do this type of game very well.
My question is what are your experiances in this matter, have you run games like ours and have they gone smoothly. What about actual cases of party infighting, party tension works if the players are meant to be a group but if the group has broken up and gone seperate ways then what happens. Would you recommend playing the game as it was meant to be played or do you feel it can handle any situation in the Warhammer world just fine.
Again sorry for the WFRP 2 fanboism, I know this forum has had enough of that in its time.
Kaihlik