First, let me say hello to everyone here since it's my first post.
To begin with I've had the core box for some time but didn't have time to really give it a spin apart from creating some characters and running 1 or 2 test encounters for myself. That's partly due to other engagements and lack of time, but I'm also having trouble convincing my players to get into it, as the amount of components seems to intimidate them. Personally I love the production value and what FFG has done with the game on the surface/in theory, but since I've barely scratched it I have no strong opinion of it.
So couple of questions to those of you who run/play it regularly:
With all the components and the mechanics as it is would you call it rules-lite, medium or what? Do various subsystems stand apart from each other or is it intuitive? My baseline here for rules-medium would be Savage Worlds system I guess.
How about the "WFRP Lite" that they present in Player's Guide? Is that actually lite? Faster, easier, more manageable and intuitive? Anyone playing a stripped down version without the components and could comment on gameplay? Can it be houseruled modified and made even more lite? Anyone done it?
I know there are threads about WFRP3 but those I've seen are often about FFG publishing strategy, prices, and differences tween editions. So how about stories of actual gameplay? Easy, tedious, inspiring, board-gamey?
Also, how do I sell it to the group? We used to play some 1st ed and much more of 2nd which we loved, but we haven't touched the Old World for a quite a long time now. Now I need a birthday present for myself and I'm considering whether to keep investing in the game.
Thanks in advance,
Wulf
). My own threads are back a page or two as we've not come back from our xmas hiatus yet.
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