Greetings!
I have bought TI3 for the new year and we played it five day long, night and day, hardly slept at all, lol. We played with 3 to 5 players. It was very exciting and just insanely fun! We now have tonns of questions though, about game mechanics and just in general...
First of all, one suggestion/question. I understand best way to play 5 players is with the warp rift (removing tiles and making those tiles near the missing tiles adjacent) since it makes for a perfect 5 player map, but this is hard to visualise and understand distances. So, if not using that option, we think that there is a better way to play than the one proposed in TI3 rules.
We move positions 1 and 4 up one tile. This provides 4 equal positions, which are closer to each other, and one unequal, but those 4 have 5 adjacent tiles while the final has only 3. Also, when placing starting system, people will make it fair, possibly placing more empty or red systems for the fifth player. This is so far much better than letting those having less space have more trade goods, since it wont help them, its just a one-time deal, while having more planets to conquer is every turn resource/influence base
Now for the questions
1. Can ships with a speed of 2 move out of the just activated system and return? Like, can an empty XRD Transporter enabled Carrier move out of the just activated system, take GF, return and land them here?
2. If Flank Speed is sabotaged, does the player lose the spent counter and his turn? Or can he regain his counter and make another action this turn?
3. Can Graviton Negator enabled Fighter be taken as a casualty in an invasion combat before GF or taken as casualty at all?
4. ALOT OF QUESTIONS ABOUT ACTION CARD SYSTEM!
Generally, there is very little explanation on AC mechanic of the game. I understand that authors wanted to avoid complexity, but by avoiding complex mechanics they introduce even more complexity since people do not understand how do the things work!
4.a. Generally, we need explanation on how are action cards supposed to be played. From the rules (correct me if i am wrong), i suggest that:
* You can only announce and play an AC when the "Play: " is true this very moment.
* You then announce something like ACTION TIME! (lol), or just rise a card and say "i wanna play an Action Card", without calling the card name or revealing it
* Every player in "Turn order" (what is it?) then can also announce an Action Card to play
* Then, Action Cards are revealed and played in the "play order" (What is it?)
So, if i am wrong, please correct me, and regardless, please tell me what is the correct order of announcing a play of AC and the order in which AC are resolved?
4.b. Overall, is there something like a "spell chain" from MTG?
4.c. How exactly are AC resolved, in which order, when it really matters?
* For example, i need to take 3 casualties. I am flipping over one dreadnought, and opponent announces Direct Hit AC. I announce Emergency Repair. What will happen? Will Dreadnought be repaied first (and then it cannot be destroyed by direct hit) or will it be destroyed first (and then it cannot be repaired)?
* For example, enemy announces an AC. I suspect (or he explictly told it before revealing the AC) that its some kind of "steal enemy AC" action. Can i announce some AC as well, and then, what will happen first - will he get to look into my hand (and can he take away the card i announced, and what will happen then) or will my action card take its resolution?
4.d. Can i just discard an AC from my hand if i want to?
4.e. Can i announce an incorrect AC to discard it (like, i'm announcing Signal Jamming at an opponent who has no CC in his reinforcements area) or announce an AC that will have no effect (Emergency Repair if i have no damaged ships)?
4.f. What happens if AC "fizzles" (without sabotage)? Like, the situation when Direct Hit/Emergency Repair are used at once? Does the card that could not be resolved return to the hand or get discarded? Is the card that "fizzled" considered to be played?
4.g. What can be interrupted by AC announcement and what can not? Can Action Card resolution be interrupted by another AC announcement (and resolution)?
* For example, if i want to repair my Dreadnought before opponent can do a Direct Hit on it, can i wait for him to reveal the AC he plays (to see if its a direct hit) and THEN announce and AC (emergency repairs), play and resolve it, before direct hit takes place (and fails)?
* For example, an opponent announces an AC. I do not. It is a Disclosure (or successful spy or something). Can i now announce some "any time" AC to play BEFORE he gets to look into my hand?
* For example, can i interrupt Ysaril racial (look into my hand) with a "play any time" AC announcement?
4.e. What is uninterruptable? Is there something that is uninterruptable?
* For example, if a player is to take 5 trade goods from the common play, can i use some action card after he has taken fourth, but before he has taken the fifth?
* For example, i want to do Signal Jamming, and player i want to do it against has 3 CC(command counters) left in his reinforcements and can now take a strategy card with 3 bonus counters. Can i announce Signal Jamming when he says "i am exchanging the bonus counters for CC" right before he takes his final (third) CC from reinforcements? Can the player then revert his choice and take trade goods instead of the last CC that he cannot take (since he announced he excahnges all bonus for counters, but has unsufficient counters to take, and thus by the game rules cannot take the third counter?) or will he be left with no trade goods bonus and two counter bonus, or am i not allowed to interrupt the action of taking X counters?
4.f. How exactly does the interruption happen? What happens in player is too late? What is the grace period, and do player actions have to be rolled back if player was too quick or too slow?
* For example, political SC is played, and the active player immediately grabs 3 action cards from the deck. I have Council Dissolved. I announce i want to play an AC. What happens now? Am i too late to play the card (since it must be played immediately after, meaning, before the active player gets to draw cards)? Or should the active player put back those 3 cards before my AC is resolved? Can Active player use newly taken sabotage card (he just took from the 3) to sabotage my Council Dissolved or not?
* Can player ask others to stop right now and wait, if he is not sure he wants to play the card? Does he have the right to?
* I want to announce some "before combat round" ac, but first we resolve other precombat abilities. I roll Anti fighter barrage, and that is all that can happen pre-combat. My opponent announces "rolling dice at 9 for my carrier" and rolls the dice. But i wanted to announce Morale Boost. Am i too late, or can i tell the player that he didnt give me the chance to announce Morale Boost? If i can announce MB in this situation, can i demand a reroll of the dice, since the dice was rolled before combat round started?
4.g. What is the definition of "immediately after" and does this moment pass after everybody was given a chance to play an AC and they were revealed and resolved?
* For example, political SC is played, and another player announces he plays an AC. I guess its a Council Dissolved. I also have Council Dissolved, yet i dont want to waste it, if my opponent wants to use his. I pass my chance to play Council dissolved. Now, my opponent reveals the card, and it is not the Council Dissolved. Now, can i announce i am playing AC (Council Dissolved) or did i miss my "immediately after" chance to play an AC?
* Same example, but it is indeed Council Dissolved that is played, and it gets sabotaged. Can i now announce and play another Council Dissolved or am i too late?
4.h. Can same AC be played twice for the same moment by the same player, if first gets sabotaged?
* For example, Space Combat starts and i announce AC to play. Its Morale Boost. Enemy sabotages. Can i announce another Morale Boost now, or did "before combat" already pass?
4.i. Can a player announce more than one AC to play in a given moment?
* For example, can he announce Morale Boost and Prototype fighters at once? Or does he have to announce one, ask others to announce theirs if they want, then another?
4.j. Can Touch of the Genius be used to dig a sabotage card?
The game rules specify exactly that sabotage card is not played, but instead just discarded along with the card it targets. If so, then TofG cannot be played as sabotage since it is not sabotage, and you have to announce it as usual?
Or can it? If it can, can it be sabotaged (since the rules say that sabotage cannot be sabotaged, but TofG is not sabotage, so it should be sabotageable?)
4.k. What happens if both players announce same AC for same moment (like, two Council Dissolved or two Discredit for the same target)? For example:
* Can i Discredit two players if i have two Discredit in my hand?
* If two players want to Discredit same player, and they both announce their AC, and when they reveal, they see they both played discredit, in what order they have to announce their target? And can second player change his mind (he initially wanted to discredit one player, but since this player is already a target, he wants to target another player)? Can this player ask "will first AC be sabotaged" before he declares the target of his Discredit?
* Can second player refuse to play his card and take it back since the previous player already did what he wanted, or he has to waste his card? Or is his card returned to him since it cannot be played (since you cannot play two same cards for same occasion, as stated in game rules)?
4.l. How exactly does sabotage gets announced?
* For example, a player plays signal jamming against another player. I am interested for this to fail, because i want that player to attack this turn. I could sabotage this AC, but if the player has a sabotage himself, i dont want to waste mine. In which order do we have to announce, wether we sabotage the card or not. Can i ask the player against whom signal jamming is used, if he will sabotage it or not, and if he says no, does it mean he can never change his mind (and if i dont sabotage, the AC will resolve) or after i say "i do nothing", he can say "then i will use my sabotage"?
5. Can i use Transport AC (Action card) to move units between hostile systems if a path exists?
* Example, i want to transport GF from my home system to mecatol rex, and the patch between is clear of enemy units, could i do it if i have enemy ship in the home system, mecatol rex, or both?
6. Can i use "Into the Breach", and then, if i have to take 3 casualties, apply one to the chosen Dreadnought, use Emergency Repair, apply another, and then take Fighter as a casualty? ItB only requires me to apply first 2 hits to the chosen dreadnought, so it will live, and i will retain my +1 buff, right?
7. When producing in a system with two star docks, is production done separately on both or in a single "batch"?
* I mean, if i have a system with 3 and 1 resource planets, two star docks there, and Enviro Compensators, and Swarven Tools, can i produce a free Cruiser, or i have to pay 1 resouce (since the Cruiser is done on a single dock, and thus i cannot use both docks's 1 resource Swarven Tools bonus)?
* Same situation, can i exhaust 4 resource planet to produce 6 fighters on first dock and 4 fighters on second dock, or will 2 resources "burn" after i produced on the first dock, since production on the second dock is separate?
8. If a single system has two docks from different players, and one player has built a fighter (non-Advanced Fighter) on the dock, does this fighter blocade the other player space dock or not?
9. What is the single prerequisite in "Focused Research" card and what exactly cannot be taken by this card?
* For example, can i take War Sun, having Hylar V Laser and Deep Space Cannon and Enviro Compensator, while missing Swarven Tools?
* For example, can i take Micro Technology, having Enviro Compensator and midding Swarven Tools?
10. The law that makes you have no more than 3 action cards, does it work on Yssaril tribe (limitless hand racial)? Does the part "player must discard down to 3 cards if he has more than 3" work on Yssaril tribes?
11. If Fleet Regulations is voted for, what happens with the fleet and with the counters in fleet area? Do they "burn" immediately or do the players have to relocate them immediately or in the status phase? What if a law that prevents players to relocate the counters during the status phase is also in play? Do the fleets "shrink" immediately to 5 when the law is voted for, or do players have some time to move them around?
12. When doing transfer action, are fleet supply limits checked at every moment? Meaning, if i have limit of 5, and 5 ships in both systems that are activated for transfer, can i move ships between the systems, or do i have to sacrifice a ship as soon as one of my ships moves (making it 6 in a system)?
13. When doing transfer action, do speed limits still apply? Meaning, can a non-XRD Transporter Carrier move from one system to another, get up GF's and move back, or not?
14. If a player executing a tactical action moves his ship from one system to activated system, and then changes his mind (before he announces he finished movement), can he change his mind and move ships back to where they started from, or not?
15. Can a leader board a ship when the ship is built, or does he have to wait for an activation of the system (or the sytem to which this ship will be heading)?
16. What are the objectives "I now spend XXX something" actually requiring and how is it calculated?
* For example, can i just exhaust Mecatol Rex at some time saying "i spend 6 influence" and will that count, or do i have to exhaust it only when i am playing secondary Logistics?
* Does the influence/resource spent only this round count, or for the whole game?
* Does spending trade goods to buy resources count as spending resources?
* Can i exhaust planets in status phase to reach the required limit (like, i spent 9 influence this round, can i exhaust another 1 influence planet to claim "I now spend 10 influence" objective?
* Are planets exhausted for resources counting towards influence spend or not (i mean, if i exhaust mecatol rex for resources, does it count as 6 influence spent or not?)
* Are re-exhausted planets counted (like, if i use diplomacy secondary and exhaust planet again)?
* Or does only "used" resource count?" For example, i exhaust 0.0.0 to build one dreadnought, which costs me 4 of 5 resources. Does it count as 4 or 5 resources spent?
17. If Imperial Mandate is discarded, do players loose gained 2 VP's?
18. If Imperial Mandate is revoted on from for to against, do players loose 1 VP's (net gain of 1) or loose gained 2 and another 1 (net gain of -1)?
Thanks!