Lt's encounter in SoB

By zarikaz, in Descent: Journeys in the Dark

Hi all,

I play Descent from long time but i bought SoB just yesterday and i rested confused reading (or better don't reading) some rules.

1: I couldn't find any rules about npg ships on Lt's encounter, so i thought ships doesn't work on those situations. My doubt was confirmed by some post on this forum. But now i wonder: how to place Lt's minion? All Lts has fly or swim... but i saw 2 of them (Soriss and Siren) has minion without those abilities. Have i to put them into sea? In this way they will suffer water's penalties... and it's no good.

2: How water's penalties (expecially sea current) does work on giant figures?

Thank You for your help...

Regards,

P.S: I would to report so many translate error which surely increase these many doubts... The italian rule book version leave out great part of text: i couldn't found how fatigue markers works on manning station till i read english rule book version... and it's not the only misprint. I couldn't read all Eng version yet... so i hope u can help me.

zarikaz said:

1: I couldn't find any rules about npg ships on Lt's encounter, so i thought ships doesn't work on those situations. My doubt was confirmed by some post on this forum. But now i wonder: how to place Lt's minion? All Lts has fly or swim... but i saw 2 of them (Soriss and Siren) has minion without those abilities. Have i to put them into sea? In this way they will suffer water's penalties... and it's no good.

I'm not sure if this applies to your situation, but I know some foreign language editions of SoB failed to mention the Swim ability on some or all of the monster cards that should have it. Skeletons, for example, should have Swim.

zarikaz said:

2: How water's penalties (expecially sea current) does work on giant figures?

There are a large number of things whose interactions with large creatures are not spelled out clearly. This looks to be one more example. Off the top of my head, I would say treat the figure as if it were regular size (pick any one square it occupies) and apply the effects of the water as if a regular-sized monster occupied that space. Translate the rest of the monster to corresponding spaces around the new location, and watch out for rocks or things the "other parts" of the large monster may have passed through (whenever possible try to pick a single space that will hit any obstructions rather than avoid them.) It's not a very good answer, I know, but I'm not sure that anyone really knows for sure how large monsters interact with terrain right now.

Both nagas (for Soriss) and skeletons (for the Siren) have swim.

I'll watch again if italian monsters cards count swim ability on skeletons and nagas, but i'm quite sure they don't.

Anyway, thank you both for your answers!

zarikaz said:

I'll watch again if italian monsters cards count swim ability on skeletons and nagas, but i'm quite sure they don't.

Anyway, thank you both for your answers!

Someone else asked this recently and I can confirm that all monsters in all encounters (Lt or otherwise, in SoB) that come without ships have Swim (or Fly/Soar).
Even the Siren's Hordes of the Things can be fulflled with swimming creatures (spiders*, though if you want to use non-swimming beastmen I don't recall anything stopping you).
*Skeletons also have Swim of course, but the Siren already uses every single normal skeleton.