Tabetha and Mooshee

By Drenik, in Talisman Home Brews

Hello new friends young and old! I want to start by saying I am long time lover of Talisman (started playing 2nd Ed. when I was around 11). I had not seen nor played it till I seen a copy of 3rd Ed. and I nearly fainted ...then bought it. For Christmas I received the beautiful 4th Ed. Revised with The Dungeon Expansion and plan on buying The Reaper Expansion this Friday. This is my first post as I just registered today. I wanted to start by posting a character I made using the amazing Strange Eons program. This is the first time I have ever made such for any type of game and hope to hear your feelings on her and your comments good or bad. Mostly I hope that you can help me balance this character for her to play in our game. I thank you for reading and for any help you can give me in this project.

640

Peace. Drenik

Sorry This was an attempt to post the picture properly but I dont seem to know how to.You can copy and past the url above. Sorry in advance.

Here you go....

scaled.php?tn=0&server=618&filename=zbl.

YFrog is a pain! When posting an image from there you need to right-click and "copy image location" (FireFox) and use that URL when you click the "Insert/Edit Image" button in the forum. You can then also use the YFrog url out of your browser's address bare to link the posted image back to that page.

You probabaly need to post a higher resolution image in order for people to print it for use. This one's barely readable on the screen, and will not enlarge well when printed.

Thank you VERY much for your help JCHendee! Your help shows a strong community. Thank you. I took your advice and put and better quality image up. I am hoping for some comments on things like balance of the card, ideas, questions that will help me make this a playable and fun character to play for my girlfriend and any or all others who wish to use it. I suspect if all the community is like yourself, there will be more comming soon. :) ,

Peace. Drenik

Im VERY much debating on putting in a line that says something to the effect of :

When using a fate counter to heal Mooshee, it must be done so immediately. If not then Moosee can not be healed after and is out of the game.

But I'm having issues with the wording as it is.

I think Mooshee is only usefull in the beginning of the game. You will never use it when you grow stronger yourself. I would suggest that Mooshee has a strength of 3 and may add it to your result in battle.

How to use Mooshee I am not sure, but maybe paying one fate each time could be an option.

Or another option could be if you lose using Mooshee you lose two lifes instead of one.

cheers

I think the character "team" is an interesting notion. Other games like Dungeonquest occasionally have such. I would agree that Mooshee is too powerful, so Strength 3 sounds better. However, adding Mooshee's strength in battle would also be overly potent. I would suggest the following to also avoid accounting lives for both of this team.

"Mooshee (Stength 3) may aid Tabetha in Battle by adding his Strength to hers. If the Battle is then lost, and Tabatha must lose a Life, she loses Mooshee instead unless she discards 1 Fate. If Mooshee is lost, he may not aid Tabatha for the rest of the game."

Hmm... the more I think about it, the more I like this sort of fairy-tale-like team. Even with its simple abilities (with some tweaking), it is very appealing.

Thank you very much for all your comments and inputs. With them I was able to make a total revision of Tabetha and Mooshee. Please feel free to give your creative criticism.

640

Peace, Drenik.

This is looking pretty good - innovative and interesting! I'm not sure about the Objects and Followers addition... but at this point I think I would have to play "them" first to see how it goes. Overall they seem very functional and a tough little pair with some balancing limitations.

I really like this character, but do not think that mooshee could get killed. Think that ruins the whole idea with this character. Instead, paying 1 fate each time you want mooshee to aid you, as mr. Brogger said, is a better idea. And that you can do that as many times as you want each turn. Also give Tabetha 1 spell at beginning of the game would be nice. But i really like the whole idea. Good work

Regards

I last note... I think the Fate may be too high. Mooshee is a big advantage early in the game, and that's fine, but perhaps Tabatha should have to be more mindful of losing him. What do you think about dropping the Fate to 3?

I have a new revision to upload but I am trying to figure out the best place to upload the pictures to so I can link them here. Using Twit pic seems to compress and lower the quality and using Flicker I dont see how to link the image from there properly. Any ideas?

I think Im getting all this new stuff in order and have uploaded it to ImageShack. This is the newest revision of Tabetha and Mooshee. This is the version I will playtest today and let you know what conclusions I draw from the play test. Again thank you for all your comments. Without them this Character would not be what it is and for that valuable help I thank you all.

tabethamoosheev3.png

By the way if you right click on the picture and view picture, you will see it in its full high resolution.

How about naming her "wolf dancer" or something else to keep the naming in the spirit of Talisman. If you look on the names of the other characters they are all nonpersonal names if you know what I mean. Anyway that is just what I would do.

I would also (if me) keep the girl and wolf as one character to make things more simple. Else you need something like a seperate card for the wolf.

I think your idea is interesting and you should keep working on it. have a sugestion how the abilities could be set:

Wolf Dancer (or something)

Start: Forrest

Alignment: Good

Fate: 4

Life: 4

Craft: 4

Strenght: 1

Abilities

  1. You begin the game with one spell
  2. You may have your wolf to assist you in battle. If you do you add 3 to your strength. But if you lose the battle you must lose two lives instead of one.
  3. You may take any animal card with the word wolf in its name as follower. Each wolf will add one to your strenght in battle.
  4. When roling the die for your movement you may always add one to the score.

You may take all, some or non of it if you like. This is just a humble sugestion.

Cheers

May not be playing Talisman again for a while (too much work to do). But I will give T&M a try as soon as I do. They remind me a bit of the original Dungeonquest's Serelia & Bright Flame ...alias Challara & Brightblaze for the FFG 3rd edition (though I preferred the separate cards of the original).

Mr. Brogger said:

How about naming her "wolf dancer" or something else to keep the naming in the spirit of Talisman. If you look on the names of the other characters they are all nonpersonal names if you know what I mean. Anyway that is just what I would do.

I never really thought of that honestly. I do like keeping the integrity of the game's naming but this is a part of what will soon be a "Heroes" Set. "Heroes" will all have a personal name identifying it as such. At least thats the plan as of now.

Your ideas are all great and help alot with making each unique, playable and hopefully fun to play. Thank you very much.

JCHendee said:

May not be playing Talisman again for a while (too much work to do). But I will give T&M a try as soon as I do. They remind me a bit of the original Dungeonquest's Serelia & Bright Flame ...alias Challara & Brightblaze for the FFG 3rd edition (though I preferred the separate cards of the original).

Wow i love the cards from Dungeonquest! I may have to look into that game as well! Thanks for liking it enough to try her. This "Heroes" Set will be a labour of love for a game I and many hold so dear. My hopes are for all to have a set thats a little "outside of the box" so to speak but also fits in seemlessly into Talisman but above all is a character you would want to play and is fun to play.

bannervu.jpg

Just Finished play testing Tabetha and Mooshee and here are my conclusions:

  • Should I put till end of turn or till end of battle for adding Mooshies Strength on the card? Is it understood without it that its only for the duration of the battle?
  • Being turned evil and then replenishing all fate or praying for more at the graveyard can be a powerful comry inviting and fun place bo.
  • Alot of followers left on the board.
  • Used the space for followers for what Mooshee is carrying. Works perfectly since while Mooshee is not lost from Tabetha you cannot have followers. If Mooshee becomes lost so are the items (maybe I should have that on the card) and there again is your space for the followers. It worked very well.

All in all Mooshee was a VERY fun mechanic to play and brings in some strategy into some battles.

Never did I feel this card was overpowered compared to the other base characters. The limitations build into the card and how she can lose/gain an ability(s) if she temps fate is really interesting and makes a player stop and think about his actions and makes for an evolving character that loss acually means something or feel completely different the loss.

I am happy with her in this stage but will play test a few more times before completion.

Thank you all you are the best and make this community a very welcoming and fun place to share.

Drenik

Sorry I realized I, in my excitement had many errors in my post here is a update of what it should have been.

Drenik said:

Just Finished play testing Tabetha and Mooshee and here are my conclusions:

  • Should I put "till end of turn or till end of battle" for adding Mooshees Strength on the card? Is it understood without it that its only for the duration of the battle?
  • Being turned evil and then replenishing all fate or praying for more at the graveyard can be a powerful combo.
  • Alot of followers left on the board.
  • Used the space for followers for what Mooshee is carrying. Works perfectly since while Mooshee is not lost from Tabetha you cannot have followers. If Mooshee becomes lost so are the items (maybe I should have that on the card) and there again is your space for the followers. It worked very well.

All in all Mooshee was a VERY fun mechanic to play and brings in some strategy into some battles.

Never did I feel this card was overpowered compared to the other base characters. The limitations built into the card and how she can lose/gain an ability(s) if she temps fate is really interesting and makes a player stop and think about his actions and makes for an evolving character that loss actually means something or feels like a completely different loss.

Thanks

Drenik

Drenik said:

Just Finished play testing Tabetha and Mooshee and here are my conclusions:

  • Should I put till end of turn or till end of battle for adding Mooshies Strength on the card? Is it understood without it that its only for the duration of the battle?
  • Being turned evil and then replenishing all fate or praying for more at the graveyard can be a powerful comry inviting and fun place bo.
  • Alot of followers left on the board.
  • Used the space for followers for what Mooshee is carrying. Works perfectly since while Mooshee is not lost from Tabetha you cannot have followers. If Mooshee becomes lost so are the items (maybe I should have that on the card) and there again is your space for the followers. It worked very well.

  1. That Mooshee adds to Strength in "Battle" already implies that it is for the duration of a Battle and only in a Battle
  2. There are already characters where this twist turns to their advantage. It's a toss up whether or not Tabatha being turned Evil should affect the use of Mooshee. I could see arguments against it, and Mooshee being lost for turning evil (since Tabatha is the "character" and Moshee is defined as a "Special Ability.") I would play it that way, but it might be too much fuss for some players. And I'm not talking about the few who would choose to outright exploit this as intention.
  3. Yes, if she draws a Follower and can't have it, it gets left on the board. Consider that a balancer for how she has a "Follower" that can't be taken. It puts more followers into play for others.