Hello everyone!
We play Descent since over a year now and have just recently added the first two expansions to our game. We love the game. However, sometimes rules are unclear to us and one sees it different then the other. That usually results in heated discussions that can last for a long time. So we decided the other day to write our questions down and ask in the forum pages for clarifications.
I have already checked out some answers to frequently asked questions here: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=4&efcid=1&efidt=17937 and also briefly read the FAQ thread. I was able to find answers to some of our questions but not all.
1. Leap: can a leaping creature use its leap ability even if not moving over a hero? Or is that strictly for an attack? That rule is confusing because in the rulebook it says it is used in an attack but then it furthermore says that the creature may attack the heroes it leaped over.
1.a. Is leap considered melee on blood apes or does the attack change into range? (the blood ape monster card says the blood ape attack is melee and he roles with a red die, which to me answers the question quite clearly, but my husband is wondering if the attack changes into range or even magic because the blood ape would be attacking from above - especially because the rulebook clearly states that the leap attack ignores range) - this is important because some armor gives additional protection against range/magic and melee attacks
2. Fog: Can figures larger than fog spaces trace line of sight normally? Examples: Spider sits on two fog tiles with its front or spider sits on two fog tiles with its back. Can it trace line of sight beyond the adjacent space in either example?
3. Armors and Traps: Does armor with the ability to roll black dice in order to cancel wounds being dealt to a hero allow that hero to roll dice to cancel wounds being dealt by traps after the hero has rolled the black dice to determine how much damage he takes from the trap in the first place? Could the hero avoid being hit by the trap completely that way? (or does the "ignore armor" rule for those traps include armor special abilities as such?)
4. Leech: If the monster isn't wounded, when attacking, does the hero still loose fatigue for each wound lost even though the monster can't be healed from the attack due to not being damaged in the first place?
5. Poltergeist: Does moving a resting hero remove the hero's rest order? (or any order for that matter?)
5a. Can the overlord move monsters onto activated glyphs with the Poltergeist card?
6. Armor: Can a hero choose not to "use" his armor when being hit? This would make an interesting strategy with "divine retribution" ability.
7. Earth pact skill: Does a hero recover 2 wounds if he didn't "move" (literally) but spent movement points to open a store for example?
8. Shadow soul: A bit confusing how the shadow soul moves. Considering all familiars move after the hero's turn, does that mean the shadow soul can move after the hero has chosen to move it adjacent to himself or chosen to swap with the shadow soul in the beginning of his turn?
8a. When choosing to move the shadow soul adjacent to the hero at the beginning of the hero's turn, does it matter from where the shadow soul is coming? For example, could the shadow soul only move up to its 5 spaces to get adjacent to the hero or could it come from anywhere within the dungeon? (kind of like a summoning)
Also, when I read the FAQ thread, a question came up on one of the answers in that thread:
The Overlord
Threat and Surges
Do the surges used to generate Threat for an Overlord get spent, or can they be used to activate effects? eg, the OL rolls 3 surges and has the option to use 1 Surge for 1 damage. Can the OL gather 1 Threat and +3 Damage, or only 1 Threat and +1 Damage? Clarified: Can surges used for Threat also be used for abilities?
Technically, you spend the 2 surges to gain 1 threat, so you can't use it for both things. With the Dark Prayer ability, you spend 1 surge to gain 1 threat, +1 Range, and +1 Damage.
It says here that the overlord may choose to spend 1 surge for 1 damage. I was always under the impression (by reading the base rules of the game) that the overlord can never use the surges for anything but gaining threat tokens! (except for Dark Prayer of course). Did I understand that rule in the original game rule book wrong? So the overlord can choose to not take threat tokens but use surges as damage instead?
Here is the rule I'm referring to from the rule book: Using Power Surges (Overlord): The overlord player may spend two surges to gain one threat token. Any unused surges are lost. (!!!)
Last question (though there are a lot more, we didn't write down and I don't remember them now) is on knockback. The rulebook is extremely confusing there. The rule in the book reads as though the creature that has the knockback ability gets knocked back! Which to me makes no sense at all. Shouldn't the figure that is being attacked and dealt damage to be knocked back by the figure with the knockback ability? Can someone please in great detail explain this ability to me?
Thank you all so much!!