Hello RPers.
I got Deathwatch a while back. It is awesome. However, not everyone in my group is content being space marines and would to play as other races and make teams of xenos, like Eldar/Tau/CSM and so forth. While I like playing as Deathwatch, and the amazing customisation available for each, I thought that it wasn't actually a bad idea and that it seemed feasible.
So. Kill Team, the name of my proposed unofficial expansion to Deathwatch that includes xenos and heretics as playable characters. The most obvious problem is that there are not any rules for these as PCs, and it would require considerable testing and inventing of suitable classes and skills for them to fit in. The other problem is: what if not everyone wants to play as the same faction - can there be a kill team of different races?
My proposed solution to the latter problem is simple. RP as a mercenary or raider band.
What are your thoughts on the matter of introducing new races to Deathwatch? Is it possible?
Here is my little write-up introduction to Kill Team RPG.
Welcome to an age of war. Across the untold millions of world that form the Imperium, thousands die daily. Much of the galaxy is a brutal and lawless place, where Imperial rule is just a theory, a name and has no power. Throughout the vast expanses, around the Halo Stars, in the webway and on Holy Terra itself all are aware that the Imperium stands on the brink of cataclysm. Ten millennia of war have worn down defences, seen shrines cast down and entire craftworlds destroyed. Each day sees further suffering, ruthless intrigues and violent raiders making their riches from the law abiding citizens of Imperial worlds.
You and your followers are at the very heart of this; Jericho Reach. Eldar and Chaos spew forth from the Well of Night, an ancient Warp Gate; to the east Hive Fleet Dagon advances of the worlds of man. To the south Mal’caor Shi Tau Fleet advances on the Greyhell Front and the feral worlds of Barbaran and the frontier world of Pellor. From the Black Reef and Iron Collar, ork hords amass, forming a Waagh!, that could tear Jericho Reach apart. And amongst it all are the solid and resolute watch stations of the Deathwatch, the Imperium’s finest xenos-killing force.
The question now is: will you stand and fight for the Imperium, or will you push for its inevitable fall? With your kill team the balance of power in Jericho Reach, and greater Imperium is at your fingertips.
Factions
Dark Eldar; Eldar; CSM; Deathwatch; Orks; Tau; Imperial Guard; Rogue Trader (easy to convert from the actual Rogue Trader book, I should think).
Has anyone thought about adding other races? Or has anyone made another RPG that has the option to play as different races? Any ideas and comments or even help would be appreciated.