I'm currently developing the next mission my players will be sent on, after completing the mission they are just now starting.
The basic plot is as follows:
A cell of the notorious Chaos cult, The Pilgrims of Hayte, has sprung up on the planet Canopus, an almost textbook Imperial World. The Pilgrims have conducted a series of terrorist attacks, focused mainly on disrupting the planet's food production. The Ordo Malleus has dispatched an Inquisitor from Scintilla- a three month trip- to take charge of the investigation. However, the PC Acolytes are already on nearby Palinurus Rhys, so their own Inquisitor orders them to Canopus to try to root out the cult cell before it can multiply like a cancer- which it surely will in less than three months. The Inquisitor en route has a reputation for brutality, razing whole districts to kill a few heretics, and, since this is the homeworld of one of the PCs, the stakes are high. Complicating matters is the fact that, a few weeks after the PCs arrive, a Redemptionist Crusade, having heard of the terrorist attacks, descends on Canopus to root out the enemies of the Emperor. Their efforts complicate the PCs investigation as they execute suspects before they can be interrogated and burn valuable clues. Things build to an apocalyptic conclusion as food riots become increasingly common and the citizenry- believing that The End is truly Nigh, begin to throw in with the fanatical Redemptionists or embrace the horror and join the Pilgrims of Hayte, and an Inquisition strike cruiser draws ever nearer...
So far so good. The problem is that I want this to be a long mission, partly for campaign pacing purposes (after a fairly long initial mission, the party have been on a series of episodic one- and two-day missions), partly to throw a bone to our Adept character (his player has expressed that he feels unproductive in the party, so I want a long mission on his home planet, where the other PCs will be forced to rely on the Adept's "home court advantage"), and partly to build up an appropriate "apocalyptic" atmosphere. The problem is that I'm a fairly linear thinker: I have most of the major incidents plotted out, but if played straight through they would only take up about a week of campaign time- not long enough for the Redemptionists to arrive, much less build up a sense of impending doom.
So, what I'm asking for are suggestions for mini-episodes within this framework that will allow me to stretch out the investigation for at least a month or two of campaign time. For the record, the party will probably be late fourth or early fifth level when this mission begins.
Any takers...?
