I have two questions after today's game.
Question 1) When using a teleportarium to perform hit and run manuevers, you get a +20% to the Command test. But what happens if you don't teleport back right away and you just keep the boarding party on the other ship? Do you get the +20% every round on the opposed Command check?
Also, if the ship with the teleportarium is the bigger ship, should they still get the +10% bonus for having the larger crew even if the only way they are attacking is with the teleportarium? It would seem that there are much fewer people going on the other ship that way. And by the same token, would the remaining Hull Integrity differences between the ships be taken into acccount if it is solely a teleportarium attack?
And I understand what happens if there are two close ships trying to board each other, but what happens if the defending ships commander wins the opposed Command roll when being boarded exclusively by teleportarium using boarders? He can't logically damage the crew rating of the attacking ship. Is it assumed that the boarding party gets killed to the last man?
Also, roughly how many people can a teleportarium send in a one round (30 minute) boarding action? 50 people? 200 people?
Question 2) How long should it take to prepare to enter the Warp?
In space combat rounds are 30 minutes long. Form the time the captain decides to jump to the time the navigator has stuff plotted out and ready to go how many 30 minute rounds pass?