One of the ideas I've been kicking around is how to reduce the plateau effect of the game.
I figure an easy way to do this is to start the PCs with poor trappings and let them earn their career ability (automatically gain at 2nd advance or something). Some of you have done things like have them purchase their fortune points, or their career ability.
Equipment qualities are a way to give the PCs a goal (get better equipment) without leaving them at Rank1 forever. PCs could begin with relevant trappings and get the ability to improve.
For example: Roadwarden should begin with poor quality pistola' and poor horse.
In addition to that, "loot" found during scenarios should be poor quality for the most part. Then, when they find a superior item, you'll hear teh "ooh/aaah" effect.
Along the same lines, this may be a consideration in the "Wealth" category. Most powergamers are just taking the crossbow, for example, selling it and buying what they really want. Instead, I think starting equipment shouldn't be dagger or hand weapon or crossbow. It should simply be a CASH amount in coins.
jh