Greetings, brethern,
since my other ideas for the next adventure of my Friday-Group (uncovering and later storming of a illegal blood pit on Scintilla) still needs more time to stew, I intend to buy myself this by running a modified version of "Shades of Twilight" (PtU).
A thing that disappointed me was the ruling of the authors that there is atmosphere througout the entire hulk. I understand that they wanted to keep the fuzz (and danger!) of zero-air void combat out of it. But I think my players will not welcome that kind of treatment... and I think they actually might enjoy the tension of "oh-sweet-Emperor-let-me-be-able-to-patch-this" void suits leaks.
I gave the whole thing some thought till now, but would really appreciate some input from you fellow GM´s around here
My idea so far:
They will be issued Selenite armored void suits (see IH p.165); additional air supllies (raising the duration of air supply to 20hours and the overall weight to 25kg).Please take not that these are in fact two units with 10hours of air each. The units are mentioned to be changable without taking the suit of.
The suits are further mentioned to come with a "seal patching kit". Additional packs might be taken (1 pack = 1 kg).
This kit will be good for 10 applications. Each application can seal one "hole" in the suit
A ranged attack penetrating the armor counts as 1 hole
A melee attack penetrating the armor counts as 2 holes
if attack achieved 10+ damage (after AP) double the amount of holes
if attack has the tearing quality double the amount of holes.
Every round, a suit is losing 15 minutes worth of air for evey "hole" it has
A suit leaking air is reason for a Fear(+0) test (+10 for void born). This is treated as a fear test in a non-combat situation (penalty to other tests as long as the leak is not sealed)
As a full action, a pc might try to patch holes. This is a routine(+20) agility test (the suit will worsen this to +10) or simple (+40) if someone else is doing it for you.
While the concept is still cinematic (a suit cut open by a melee weapon might realistically be beyound patching) I think it brings a new danger to the field while not killing the pc outright. The Fear test is used to simulate the panic that might grap a pc/npc if air is leaking out.
I will not make the whole hulk "airless". There will be pockets of air inside some of the remains of imperial ships. But at the entry area, there will be no air. And in the final battle at the center of the hulk, there will be no air).
What is your opinon/comments/suggestions?
