In my campaign's previous game, a character died after a cave crab ripped out his intestines. I allowed him to burn a fate point to survive but also had him lose d10 from Agility or Toughness (his choice) to represent long-term effect of his wounds.
The reason I gave the attribute penalty was that the first character to burn a fate point took the 200 xp elite advance for mechanical reconstruction which gives a -d10 penalty to Fellowship, so I was trying to balance them toegther.
Was I being too harsh? Do other GMs impose additional effects for avoiding death?
As a side note, I'm planning to return one burned fate point at the end of each arc of the campaign so burning them isn't a long-term sacrifice.
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) and it was one less chance to make a critical roll whether its disarming the bomb, getting in good with the nobles or dodging an attack from an eviscerator. I don't even want to go into detail how useful they have been with the party psyker.