This deck comes as a continuation of the quest of many to make chaos into the beast it should be. Here's the list :
Supports :15
Contested Village x3
Warpstone Excavation x3
Advanced Engineering x3
Bloodboil Fever x3
Effulgent Boils x3
Tactics : 12
Seduced by Darkness x3
Cloying Quagmire x3
Blessings of Tzeentch x3
Berserk Fury x3
Units: 20
Wight Lord x3
Beast of Rot x3
Braying Gor x3
Bray Shaman x3
Fledgling Chaos Spawn x3
Walking Sacrifice x3
Lord of Change x2
Quests : 3
Wolves of the North x3
Subtotal : 50
As a caveat, I must admit that this is somewhat of a combo deck. By that I mean the deck is prone to be fickle. Some of the cards can combo into some rediculous ****, but you can also get some absolute crap draws. Mostly this occurs with large ammound of "0" cost cards, or a handful tactics and beefy units. Most of my playtesting for this deck has been against orcs and dwarves, and it generally wins 1/3 games, but shows a lot of promise. I strongly reccomend this deck to chaos players, as I find it immensely fun to play. Contructive criticism is also welcome!
Chaos: The latest Incarnation
Seems very neat, but you've got nothing to deal with supports. Also Blessings of Tzeentch? Seriously, 3x Daemonsword is better
Yeah, I know a lot of people swear by daemon sword, but its just given me tons of grief. It can be great on first turn, but it just makes losing a unit twice as painful, and late game the sword is pretty much a wasted card. Arguably blessing of Tzeentch is equally useless late game, but you can always still trick it off an FCS or Walking Sacrifice.
In terms of support control, yeah, this deck can't do anything about supports. However, the deck is focused on unit removal for the most part, so you just have to focus on that and try and beat them down. To be honest, of all the games I've played with this deck, not having removal for supports hasn't been a big thing. The biggest issue for the deck is the gimpy draws it tends to cough up here and there.
To me Blessings of Tzeentch is just coaster. Too expensive and random for what it does. Daemonsword on the other hand gives you opportunity of chaos best opening: Chaos Spawn + sword and Contested Village.
If you're using Walking Sacrifce only to attack with it using Bray Shamas and Berserk Fury I would consider changing it to Servants of Khorne, still 1 cost and they have one power on their own. However, you can't play them outside of battlefield and they don't give you card when killed, so just suggestion.
If you don't want the sword I would change it to Blood Summoning, which might help bringing expensive units earlier. Or Flames of Tzeentch to boost units removal. Or even Festering Nurglins...
You know Wolves of the North is a unique quest? I only point this out because I missed that the first time.
I would play the other 1 cost boils disease over blood boils because it ticks on their turn instead of yours, it works nicely on spider riders and such.
Have you experimented with Valkya too? Her + Wolves of the North + Berserk Fury is nice.
Looks like fun to play.
Heh, yeah, never noticed that's a unique quest. Ive had two in play but never two units on them, so I guess I wasn't cheating too badly
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In regards to necrotic spasms (I believe this is the card you are refering to) I was tempted to put it in, but the bloodboil's ramping damage seemed better. I do agree that it is sometimes a pain you have to wait for it to tick though.
Have not used Valkya much in any deck to be honest. Looks nifty though.
Grove said:
Have not used Valkya much in any deck to be honest. Looks nifty though.
It's the horns, am I right
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