I was thinking of giving my players a unquie ship, something "out of the box" And was thinking of how cool it would be to give them a ship based off the Star Blaziers / Yamato series of anime. http://en.wikipedia.org/wiki/Space_Battleship_Yamato_(spaceship )
I know the ship wont be no bigger than say around 1k but with pure Archaeotech compnents, building a decent Raider class "battleship" couldnt be too hard. Please let me know what ya think
Class: Yamato-Class Raider Size: 1km Long Crew 20,000 (Competent)
Speed: 7 Maneuverability: 19 Detection +22
Turret Rating: 3 Shields: 2 Armor: 21 Hull: 33
Space Available: 28/35 Power Avail: 35/40
Complications: Resolute (-1 Speed, +3 Hull, +10 Repair) Past History: Reqliquary of Mars (-20 Tech-Use to Repair)
Components: (Any item with the Archaeotech Quality has its Power and Space Requierement reduced by 4, but never more than half its original requierment)
Archaeotech Class 2 Drive (Power Output 40, Space 6), Archaeotech Engine (Power 6, Space 8),Geller Field (Power 1, Space 0), Multi-Void Shield Arrary (Power 3, Space 2), Bridge of Antiquity (+10 Command Tests, +5 Maneuverability) (Power 1, Space 1), Ancient Life Sustainers (Power 2, Space 1), Archaeotech Pressed Crew Quarters (Power 1, Space 2), Archaeotech Deep Void Array (Power 3, Space 0), Cargo and Lighter Bay (Power 1, Space 2), Reinforced Bulkheads (Space 2),Temple Shrine (Power 1, Space 1), Librarium Vault (Power 1, Space 1), Astropath Choir Chamber (Power 1, Sapce 1), Micro Laser Defense Grid (Power 1, Space 0), Armored Plating (Power 0, Space 1)
Weapons
Archaeotech Laser Canons (2 Front, 2 Rear) (Power 6, Space 0; Exterior Mounted) Str 3 Crit 3, Damage 1d10+2, Range 10
Acheotech Lance Cannon (Wave Motion Cannon) (Power 15, Space 3) Str 1 Crit 2 Damage 1d10+50 Range 50
Wave Motion Cannon: Any ship that is adjacent to the targeted ship takes damage as if they were directaly hit by the beam attack, futhermore, any ship that is whithin 1AU of the targeted ships flight path takes half damage as the energy beam widens.The Wave Motion Cannon may only be fired after 1 space combat round of charging up, while the cannon is charging, the ship shuts down all components except the Bridge, Life Support, Void Shields and the Gellar Field. With all other components off-line, the Wave Motion Cannon has the powerr to fire. Once fired, the ship is dead in space for another full space combat round while the ships systems come back on line. The Wave Motion Cannon can not be fired again untill 12 hours of maitanance has been conducted on the cannon and engines, Furthermore the ship can not enter the Warp till all repairs are complete, but can continue traving at normal speed.
Archaeotech Laser Cannons: Range incresed by 1, Fireing Arch is 2 Front can fire Front, Left and Right, the 2 Rear cannons can fire rear, left and right