Hey folks,
So after nearly half a year of playing, we finally finished our fist RtL campaign last night - by the way, if anyone has the link to the old forums where people submitted their campaign stats (wins, losses, etc.) I'd be happy to contribute.
The heroes won out over the Overlord (me) in the final battle. Overall we all seemed to have a fun time with the game, but we all agreed that the severe balancing issues in the early and late game were a major problem. We house-ruled to nerf Crushing Blow (only acts on equipped weapons, cannot be used by Lieutenants), and for future games will take gold costs away from buying skills and upgrades, as otherwise they will NOT be getting purchased.
But the one big issue I wanted to discuss was the final room in the Sorceror King's keep - SPOILERS.
Upon first reading the description, I got excited - here was a great concept that seemed to have been executed in a challenging, interesting way. However, as soon as the door was opened both the heroes and I discovered a big problem - there is no reason for the heroes to enter the room. They can just shoot at my mirrors from the corridor, then back out and get out of my LOS/range. And since I don't have a hand, there is no time element whatsoever, so they are guaranteed to wipe out all of my mirrors. Granted, I did get my first round of a battle action in - when they opened the door - but this nevertheless left me feeling disapointed.
Granted, I am well aware that Descent is a VERY unbalaned game, but this one mirror "bug" seems really obvious. I really don't see how something like this could slip through - even a single play-test of the dugeon would reveal such a glaring bug.
And on the other hand, if the heroes HAD been locked in the room with me, I'm still getting a battle attack each turn from one of EIGHT sources. That means that by the time they've destroyed all the mirrors, including my first round of attacks, I will have gotten at least six attacks on them, if not eight, and that is most likely at least two dead heroes guaranteed, and suddenly it's not balanced yet again.
While I doubt we'll ever do it again, if we did, I would suggest we reduce it to four mirrosr, but make it so that all the heroes are teleported into the room and cannot leave, so that I can attack them.
For the other Sorceror Kings out there, how did this go for you? Any thoughts?