Few basic questions

By garekds9, in Twilight Imperium 3rd Edition

Hello all, I come from Serbia and this is my 1st post. I became game board geek very recently and I have red TI3 rules and I got some basic questions.

1 . Basic question regarding action phase

I had most trouble understanding how one round works. So if I got it, active player has one action to play : strategic, tactical, transfer or to say pass. When he finish one his action, next player (according to strategy cards order) plays next in circle till again 1st player's turn comes. If active player already used his strategic action or he doesn't have more CC counters or he just doesn't want to do anything in that round anymore, he may say "pass". So every player must play at least one action (strategic action) and every player may take actions as much as he has CC in one round, but one action at the time.

Have I understood it correctly ?

2. Is bribing allowed at any time?

Players are allowed to give other players Trade Goods
from their Race Sheet at any time. This makes the
Trade Goods counter a flexible currency with which
to bribe, pay, or assist other players economically.

According to this am I allowed to bribe players for anything in game, like "man don't attack me, I pay you 5 TG" ? Am I allowed to publicly bribe any1 for anything ?

3. Domain tokens

I didn't understand difference between biohazard and radiation effect. Both eliminate ground forces. I am not sure that I understood biohazard effect. Please explain it to me :P

Thx for the help in advance. I see that most ppl have problem with action cards, so I guess I will post more questions when I start playing it ;P I will post here if we find something new unclear ^^

1. You basically have it correct. When it is your "turn" you one of the few actions you can take and execute that action. Then it becomes the next player's turn in initiative order. Each of these are done in initiative order and you can perform as many actions as you wish so long as you have Command Counters, or have a strategy card that is unactive, or that you have action cards that can be played "as an action", or that you have racial abilities that can take place as your action, ie. Federation of Sol placing 2 ground forces.

2. This is perfectly acceptable. "I will give you 2 trade goods to not execute Technology right now". It should be worth noting that no deal is binding. "I will give you 2 trade goods next round for you to not execute Technology right now." The player with technology could accept and not execute technology and the player paying the trade goods would still not be obligated to actually give those trade goods.

3. Biohazard - Only the FIRST ground force is killed. If two ground forces were in the landing party, only one would die. The other would survive and the counter would remove. Radiation - ALL of the first landing party are killed. The counter is then removed and any future landings would be successful. The major difference is that if you always only brought 1 ground force, Biohazard would never go away, and with Radiation it does not matter how many you brought the counter would disappear after the first attempt.

Action cards can be tricky so definitely let us know if you have any questions. You could also do searches for specific questions to see if that helps solve your problems as well.

Thx David gran_risa.gif

DavidG55311 said:

2. This is perfectly acceptable. "I will give you 2 trade goods to not execute Technology right now". It should be worth noting that no deal is binding. "I will give you 2 trade goods next round for you to not execute Technology right now." The player with technology could accept and not execute technology and the player paying the trade goods would still not be obligated to actually give those trade goods.

Or the person could pay the 2 TG and the person with Tech could still decide to execute Technology anyway, and would NOT have to give the TG back :) Once exchanged, they are the other player's :)