Orange Cones (Fate), Yellow Cones (Gold) & Purple Cones (Experience)

By Toothless_Night_Fury, in Talisman

Hi guys,

If you don't want to wear out your cardboard fate counters or gold coins, why not use orange and yellow plastic cones to match the rest of the cones in the game (you only need the small cones). We got our small cones from the old Cosmic Encounter board game (Games Workshop) which is available through ebay. I only paid £4 for each copy of the game + p&p. 20 cones per game to cover the 36 fate and 30 gold coins required! They really look cool with the red, blue and green cones. We use purple cones to symbolise experience gained by defeating creatures in battle or psychic combat which are not Enemies. (This only includes randomly fought creatures such as the Farmer in the Tavern, Brigand in the Forest, Spirit in the Crags, Demon in the Tomb, Dragon in the Cave, etc., but not fixed encounters such as the Sentinel or Guard in the Guard Room!)

Regards,

Ell.

Unfortunately these only come in the standard four colors...

http://www.spielmaterial.de/english/index.html?pawns___other_figures_stacking_counters.htm

These come in more colors, though of a different shape. Price isn't too bad...

http://www.eaieducation.com/ProductInfo.aspx?productid=530841

And of course there's the old school solution from the 2E days of colored 12 (and/or 6) sided dice... probably much easier to find and potentially little more expensive.

http://www.eaieducation.com/ProductInfo.aspx?productid=530429

http://www.boardgamedesign.com/pages/go_shopping_2010/dice_12-sided_standard.htm

There are also colored 10-sides, if a group prefers to have 0 on each die, though most groups using "dice tokens" simply blotted out the 12 with a black marker, making it easy to see who didn't have any bonus to their stats.

http://www.eaieducation.com/ProductInfo.aspx?productid=530428

Thats new to me..

It has nothing to do with cones, but i noticed you saying you could use purple cones to show Xp gained from battles and combat against the farmer, cave dragon, brigand, etc.. Do ýou gain Xp when defeating them?? or is it a house rule. the rulebook states nothing about Xp.

Wumpscutty - Over and out.

A house rule which we use and JC's group use and many others!

Ell.

what are the details? :)

Each non-Enemy creature that you kill in battle or psychic combat, you receive a number of cones equal to the creatures Strength or Craft value. Place them in your character's play area next to the relevant Strength or Craft cones (or on a trophy card). They may be traded in as though they are normal trophies (each cluster of cones is considered to be one Enemy and cannot be split apart).

Ell.

Non-Enemy Creatures that may be kept as trophies are as follows:

Adventure Card Creatures: Champion, Demon in the Tomb, Dragon in the Cave, Farmer in the Carnival, Goblin in the Cave, Hate Monger, Shadow in the Tomb, Werewolf, Wight in the Tomb.

Dungeon Card Creatures: Faithful Hound, Lone Dwarf.

Highland Card Creatures: Cave Troll in the Cave, Friendly Giant.

Adventure Board Creatures: Brigand in the Forest, Farmer in the Tavern, Spirit in the Crags.

Highland Board Creatures: Cave Troll in the Ruined Mine, Wraith in the Ruined Mine, Marauders in the Ridgeway.

Spell Card Creatures: Summon Bear, Summon Phoenix, Summon Serpent, Summon Stormcrow.

Fixed Board Creatures CANNOT be kept as trophies (Eagle King, Guard, Lord of Darkness, Pit Fiends, Sentinel, Werewolf)!

Regards,

Ell.

Ell. is right. Using exp. points is a great way to expand in gains from combat and one right way to speed up the game. And it especially works well as a postive introduction to "house rules" for new or inexperience boardgamers. But when we do it, we use exp. counters for all Enemies and Creatures, and we don't require cone/token clustering.

However, when its just my core hardcores playing (where we switch out differing house rules, game to game), the "cardless trophy" rule is the second most used house rule (next to the "true fate" rule). For its lesser amount of extra trophies (but more than the standard rules), it saves on having one more type of token in accounting.

<hint>Talking of the house rule for using Experience... If someone fancies writing it up nicely, I could always include it in the next update for the Talisman plug-in for Strange Eons as the standard text that appears in JC's House Rules card type... </hint>

Hah!

I shudder at the thought, as I hate using the cones in the first place!

But hey, whatever floats your boat.

Agreed, I don't really like the cones or any game component that is oversized for what is necessary. One alternative I heard of from one player who got hooked on some of my other "token dice" variants. She and hers used a simple set of D6, one red and one blue... or just white and black. These dice were used to tabulate craft and strength trophy points, and obviously you don't need more than a D6. Once you get that 7th exp. point, you're ready to trade in for a Craft or Strength, and for any excess, you set the exp. die to the residual you didn't spend for the monster/creature you just wacked. Pretty simiple, lean and clean, and nothing new to buy in the way of tokens or cones.

(NOTE: for the dice used, they did buy some lighter toned sharpies / felt pens and colored up some plain old white D6s.)

Jon: Talking of the house rule for using Experience... If someone fancies writing it up nicely, I could always include it in the next update for the Talisman plug-in for Strange Eons as the standard text that appears in JC's House Rules card type.

Sounds like a nice idea, since this is the kind of HR that would be liked by most and is less specialty than most. But there are a few detail variations herein. Maybe Elliot should be the one to write this up by his own standards, since he's the one who started the thread. He's already got the raw material in here, so just another post of finished introduction and rules set posted here and Jon can grab it.

Ok JC and Jon leave it to me! On it now.

Ell.

Cool.

Just a thought that springs to mind, but if juggling with a whole new set of cones for "experience" wasn't your bag, you could always just take a single token for any of those foes. You could then use the purple token to help cash in Enemy cards for experience which would be handy if you needed an odd point of Strength or Craft, rather than losing the "change" from them...

Oh, and Ell - Try not to be too wordy! gui%C3%B1o.gif It needs to fit nicely on the card and you will be able to try it out for a fit in SE first anyway. gran_risa.gif

Unfortunately these only come in the standard four colors...

http://www.spielmaterial.de/english/index.html?pawns___other_figures_stacking_counters.htm

These come in more colors, though of a different shape. Price isn't too bad...

http://www.eaieducation.com/ProductInfo.aspx?productid=530841

And of course there's the old school solution from the 2E days of colored 12 (and/or 6) sided dice... probably much easier to find and potentially little more expensive.

http://www.eaieducation.com/ProductInfo.aspx?productid=530429

http://www.boardgamedesign.com/pages/go_shopping_2010/dice_12-sided_standard.htm

There are also colored 10-sides, if a group prefers to have 0 on each die, though most groups using "dice tokens" simply blotted out the 12 with a black marker, making it easy to see who didn't have any bonus to their stats.

http://www.eaieducation.com/ProductInfo.aspx?productid=530428

Dice do not have to be more expensive. I go to the Dollar Tree and get 1 of each: Red, Blue, Yellow, Green, Black, and 5 white, all in 1 package for only $1.00! Red for Strength, Blue for Craft, Green for Lives, Yellow for Gold, Black or White for Fate (dark or light). You can order these online!

We use a large chalkboard behind the table for all stats so everyone can see what all the other players have. We came up with this idea because the whole board barely fits on the table and with 4-6 people playing, pieces tend to go all over the place.....especially with drunkards "throwing" dice.