About agenda:The Brotherhood Without Banners

By Tiny White 2, in 2. AGoT Rules Discussion

The Brotherhood Without Banners
[Neutral Agenda]
If you would claim or move power to your House, you must place it on a Brotherhood character you control instead.
Opponents may choose and take power from your Brotherhood characters to fulfill the claim of power challenges initiated against you.

Claw Isle
[baratheon Location]
Westeros. House Celtigar.
House Baratheon only. No attachments.
Response: After you win a challenge, kneel Claw Isle to move 1 power from the losing opponent's House card to yours. If you trigger this response during the epic phase, draw a card.

My opponent is running the agenda : The Brotherhood Without Banners
Can I response the Claw Isle to move 1 power from my opponent's brotherhood character to my housecard?

Great thanks!

Tiny White 2 said:

Can I response the Claw Isle to move 1 power from my opponent's brotherhood character to my housecard?

No. Claw Isle ability is not the claim of power challenge, right?

Yea, Brotherhood Agenda screws this up and a friend's Brotherhood deck really slowed down my Bara deck. If you have room in the deck you could add Eastwatch by the Sea.

Thanks for the answer!

I've already added the Eastwatch-by-the-sea to my deck. But I think it's useful only fight against brotherhood player.

It's also good for grabbing power off The Blackfish to stop him from being able to attack without kneeling, or to protect your own power by moving power from your renown characters onto your house card. It has good synergy with Melisandre from the Brotherhood cycle as well - you start moving power off an important character your opponent controls, win an intrigue challenge, then trigger Mel's ability (Steal a power, and if that was the last power, kill the character)

Tomdidiot said:

It's also good for grabbing power off The Blackfish to stop him from being able to attack without kneeling, or to protect your own power by moving power from your renown characters onto your house card. It has good synergy with Melisandre from the Brotherhood cycle as well - you start moving power off an important character your opponent controls, win an intrigue challenge, then trigger Mel's ability (Steal a power, and if that was the last power, kill the character)

Those are good ideas. Thanks