I played a sample game of this a month or so ago, just trying it with 2 players, and we really liked it. We didn't manage much combat as the elf player (my opponent, of course) got runes awfully fast, but it was fun sending out our armies and troops. It took only about an hour to play, and we were both completely new to the game and had to punch it.
Fast for to now. We pick up Runewars for Christmas. We play a 4 player game.
Ugh.
We quit about 4 hours in, with 2 years still left to go and no one making a convincing run for 6 runes.
Some things that really stuck out as problems:
1) Set up. We got the board all set up, and spent easily 10 minutes figuring out that we couldn't place the player start location tiles by the rules. Is this often a problem?
2) Rules. Having not played in a while, we needed to look up a lot of rules. This was always an exercise in frustration. Nothing we wanted to know was ever indexed, and many important rules were hidden in odd places.
3) Not enough runes. With 2 players, we got runes fast. With 4, spreading out the runes from heroes and events, we were only up to 4 runes each or so. There really aren't any more runes coming into the 4 player game than the 2 player game, but they spread out among twice as many players!
4) Stagnant conflicts. I send an army to attack, which wipes out your army. You then come back and wipe out mine. Neither of us ever make progress. None of the fighting ever got near actually capturing an opposing rune.
5) Fighting is a bad idea. Player A attacking player B is mostly good for C, who can mop up the weakened survivors.
6) Huge lumps of neutrals. The neutral creatures were being pushed around into huge armies. Luck of the draw of who could recruit them seemed very major.
So...much longer play time than expected, frustratingly slow...are there likely to be things we did wrong? Does anyone else see these issues?