I got the hardcover players guide today from ccgarmoury. (please add your thoughts below)
My thoughts:
* Glad this is out. I agree with the wisdom of waiting until both the WoM and SoF were put out first. Had this not been the case and this guide put out last year with all the careers, people would be bitching that there wasn't enough spells to support the wizards and priests. Well played ffg.
* The back cover has a logo for the dice app on the ipad online store. ..now we just need an app for the droid?
* The character sheet is 2 pages and has a lot more "fill-in" room. The 3rd page of the sheet is for "fill in" for cards. Smart move. I'm going to convert mine to a form fillable' PDF.
* I didn't delve too deeply into the rules yet to look to see if descriptors are more easy to read or more consistent language is used. It appears that it is simply organized like before (more later). There is no bolding of game terms or descriptors in the general text.
* Rat Catcher's tale from the online download has been reprinted in the back. It should make for a good player read.
* There is an easy to read index, but no glossary of terms (was released before in the GM's toolkit)
* Intermediate careers are referred to as "Advanced careers" except in the traits sections of the entries. E.g. Witch Hunter. They are laid out in clear fashion with their talent slots (and career abilities included without having to reference elsewhere.)
* The MAPS are included in this set so players have a reference point.
Again, these are the highlights from me. I'll leave rules stuff for the rest of you to review ![]()
jh
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