BSG Noob seeks answers

By McRae, in Battlestar Galactica

Ok, so I just bought the game two days ago and me and my friends played two big games yesterday. After playing through a couple times, we were left with a few rules questions. Hopefully you all can help. Here goes.....

1) When playing cards for a skill check, the rules say any number of cards may be added. Can you choose to NOT add cards?

2) When you use the command deck to activate two unmanned vipers, can you take two actions with the same viper?

3) Can you use the command deck to move vipers in space back into reserve?

4) If a card tells you to deploy more ships than are available (i.e. too many on the board or too many already destroyed) do you just ignore the rest of those deploys?

5) If a card gives you the option to discard but you lack the necessary amount of cards, can you choose that option?

6) In five and six person games, is it possible for there to still be only one cylon if one person drays both "You are a cylon" cards?

Thanks.

1) No, you can't choose, but some might instead be subtracted from the total (hence the "may"), depending upon their colour,

2) I believe so,

3) Not sure, and I'm not sure why you'd want to either - probably not I suspect, but if you really want to I guess you could reverse the launch procedure.

4) Just ignore them - if there's a choice of what get placed (only one raider left and three possible positions for example) then the current player chooses which ones get placed,

5) Yes you can,

gareth_lazelle said:

5) Yes you can,

Aside of this both true and very president-electy answer, note the following: If you have both "You are a cylon" cards, you can reveal one(!) and get send to the Resurrection Ship. Once there, you can activate it and give your other card(s) to another player, giving the Cylons a second man on their side.

As a sidenote - this is exactly what you should do if you don't want the odds stacked against you extremely.

1) So when it comes around to you to put cards into the skill check, you HAVE to choose at least one card from your hand to put it? That doesn't make much sense.

3) Our logic behind putting one back in reserve is so that a pilot can then hop in and take it back out. If there are none in reserve then they can't pilot right (Apollo being the exception)?

6) Can anybody answer this one?

Also, another question. Some of the Quorum cards say discard this card and some don't. Do the ones that say discard mean they are gone from the game forever and the other ones go in the "real" discard pile, being capable of reshuffling? Or do all Quorum cards get reshuffled and the discard this card is just redundant?

Thanks again.

1) Sorry I misread your question - you may place some, any or no skill cards in the pool (I thought you where referring to them "adding" to the total),

3) Makes sense - it's not really covered, and I guess it's incentive to get into a fighter quick (so you're not "off-duty" when the fighters are launched) if it's not allowed,

6) One of the cylon locations allows you to pass your cylon card to another player

I think they all get discarded (but a couple "remain in play" for a while before being discarded)

1. Yes, you can choose to add no cards

2. Yes

3. I don't think so, but you don't really ever need to anyways, as when you jump they automatically return to reserve

4. Correct. Deploy what you can, and then the current player decides if there is a choice of a few space locations for stuff there isn't enough of

5. Yes

6. It is possible that someone could get both 'Are a Cylon' cards, but once he reveals one of them he can use the one Cylon location to give the other unrevealed cylon loyalty card to someone else. Whether the same person can reveal both himself, I'm not sure.

3. Also if a pilot character wants to launch themselves in a viper they are allowed to pull one out of space if there are none in the reserves.

6. In five and six player games there are supposed to be at least two cylons. A revealed cylon or a sympathizer that has changed sides cannot reveal as a cylon again.

McRae said:

3) Our logic behind putting one back in reserve is so that a pilot can then hop in and take it back out. If there are none in reserve then they can't pilot right (Apollo being the exception)?

"If all vipers are already in play and a player wishes to activate the “Hangar Deck” location, he may choose to move a viper from any space area to the “Reserves” so that he may pilot it."

- Page 28 under 'Component Limitations'

You don't need to use the command location to do this.

In fact, there is no other(!) way to move Vipers back to the Reserves once they're out. Activating a Viper can only launch it, move it or attack with it. You cannot land again.

I don't see anyone who commented on this, but am I the only one who reads "activate two unmanned vipers" as actually activating TWO different vipers. :/

How did you come to the conclusion that ONE viper activated 2 times is TWO vipers activated one time...It doesn't say you get 2 activations for vipers, I mean who would need pilots if anyone can fly a viper just as good...

2) My group interprets the rule as TWO DIFFERENT vipers maybe activated. not activate one viper twice.

We do two different vipers too, although I think the designer has stated you can do the same one twice.

McRae said:

Also, another question. Some of the Quorum cards say discard this card and some don't. Do the ones that say discard mean they are gone from the game forever and the other ones go in the "real" discard pile, being capable of reshuffling? Or do all Quorum cards get reshuffled and the discard this card is just redundant?

Thanks again.

From what I remember all the cards that say "discard" are cards that can be removed from the game under different conditions. This is meant to clarify. The card I'm remembering is the one that raises morale on a die roll. If you succeed, you remove the card from the game. If you fail you discard the card and could eventually get another chance if you get through the deck.

Re: Quorum cards

If the card says it stays in play, then it stays in play (Mission Specialist, Vice President, Arbiter).

If the card says it is removed from the game, place it back in the box rather than putting it in a discard pile (successful Inspirational Speech or Food Rationing).

Otherwise, after resolving the card, place it in a discard pile (the cards will tell you to do this, with the exception of Presidential Pardon, which the designer has clarified should also be discarded after you resolve it).