pumpkin said:
valvorik said:
I don't know if this counts, it's not an inconsistency guide/vault but I noticed that both make changes to abilities in Liber Mutatis.
- Daemonic Strike in Creature Guide/Vault Card has a Recharge 4 not 0 as in the Liber Mutatis - it appears to be the daemon's basic attack so 0 seems more logical - it's just marginally better than basic Melee attack and at 0 thus reflects that the daemon's standard attack is "just a bit more dangerous".
- Similarly, Fatebreaker has Recharge 4 not 0.
If the cards/vault is wrong (which it probably is) then that's really annoying.
I should say that would be annoying if the cards/vaults is wrong. The whole point of the Creature set was to have the correct information for various enemies right in front of you so you wouldn't have to flip through 10 different books to find it.
Hearing about all these little errors in the new guides and vaults is really dissappointing. Goodness knows I'm a huge FFG fan with all their junk I've bought, but man oh man does their editing seem sloppy. It seems like it is this way in every single freakin' product they make, I don't understand why they don't take steps to correct the problem. Oh well, I suppose that in a project this size slip-ups are bound to leak through, it is just dissappointing that there are so many of them.