Compiling list of errors/inconsistencies in new guides/vaults

By keltheos, in Warhammer Fantasy Roleplay

So having read there are some errors and inconsistencies I figured a compiling thread for them would make sense. I just got my first purchase, the Player's Guide, today and in just flipping through it I noticed one (so far), so I'll start the ball with that:

pg. 140 directs players to the Advanced careers starting on pg. 167...it should read pg. 165.

keltheos said:

So having read there are some errors and inconsistencies I figured a compiling thread for them would make sense. I just got my first purchase, the Player's Guide, today and in just flipping through it I noticed one (so far), so I'll start the ball with that:

pg. 140 directs players to the Advanced careers starting on pg. 167...it should read pg. 165.

You call this an error? That's no error only a small mistake and nothing more so there's no need for an errata to this.

ffgfan said:

keltheos said:

So having read there are some errors and inconsistencies I figured a compiling thread for them would make sense. I just got my first purchase, the Player's Guide, today and in just flipping through it I noticed one (so far), so I'll start the ball with that:

pg. 140 directs players to the Advanced careers starting on pg. 167...it should read pg. 165.

You call this an error? That's no error only a small mistake and nothing more so there's no need for an errata to this.

A small mistake is still an error. And errata for something as small as that is so easy and simple it shouldnt be dissed.

So to Keltheos it is an error worth addressing.

Agreed. An error is an error. Kel's not here to ridicule the game, but instead improve it. :)

jh

ffgfan said:

You call this an error? That's no error only a small mistake and nothing more so there's no need for an errata to this.

I don't understand what's the problem with an errata. I, for instance, don't feel anything has to be protected, like, if you arrange an errata, it would be a declaration of the product's errors. I think it is quite the opposite, a declaration of the producer maturity. if you issue an errata, you are dealing with any mistake, error or inconsistency (all the same or not, depending who is reading) that your product has, so you are taking care both of your product and of your customers.

it is not easy to make such a fine product as WHFR. specially when you are creating a whole new set of rules and ways to deal with the rules, and when you are releasing so many products with so little time between them. 3e is an innovation and naturaly it is getting it's own innovations as new products are being released. how to keep the consistency of what is already out there with what is coming (and sticking with 3e at the same time, not changing to a 3.5e, that's ridiculously easy - and outraging, IMO). so you will have mistakes (errors, inconsistencies). even more if you are in a hurry (and we all are hurrying them).

you either deal with that or you try and pretend those problems don't exist. that, IMO, is also outraging. it is the opposite of caring, even if it is because you care that you try to forget some flaw exists.

let's all agree that FFG has done excelent work so far, and that we all are more or less enthusiastic players of WHFR 3e. what we are doing here pointing errors, expressing our disappointments, and asking for an errata is not claim that FFG doesn't deserves to mess with WHFR; it is to help FFG's WHRF products to become better, and more to our taste. it is a friend's help to question and demand better things, cause we care about this products. a lot!

don't you agree?

Pedro Lunaris said:

let's all agree that FFG has done excelent work so far, and that we all are more or less enthusiastic players of WHFR 3e. what we are doing here pointing errors, expressing our disappointments, and asking for an errata is not claim that FFG doesn't deserves to mess with WHFR; it is to help FFG's WHRF products to become better, and more to our taste. it is a friend's help to question and demand better things, cause we care about this products. a lot!

don't you agree?

I agre that FFG is doing a great work with WFRP. I hope that we will see many amazing expansions to this game in the future. Ok, and I agre with You that a update in the FAQ would be nice. Just like a update with the components list on the support page that will have a list of G&V components.

If it's incorrect, it's an error. ;)

Believe me, years of editing as well as having to write errata for my own game tell me that any woops no matter how small is something fans pick up on.

"Strive for perfection, but fix when the inevitable woops occurs."

Trying to bring the thread back on track....

Creature guide:

P.69. Seized by Bloodlust. The entry is simply garbage compared to the corresponding card

P. 77 Whip Strike. Has Skaven as a trait, but says it is used by Dark Elves. Presumably it is also used by Skaven.

P.82. Cloak of DragonScales. Green text says add 4 recharge but banner says use 5. Can't check what the card says because my vault doesn't have one!

P.86 Raise the Dead. The green text entry is missing some text compared to the card. The green text entry has 4 hammer success, card has 3

P.86 Run Run. Red text is wrong for 2 boons, say skaven gets to misfortune dice added rather than 2 fortune dice

CR guide Generally. Missing entries for Devastating Swing, Beguile, Scything Death, Overrun (swarm version), Quick Quick Kill Kill cards all available in Creature Vault.

That will do for now....

On page 183 of the Players Guide they list all the basic action cards conservative information and none of the reckless information for each action.

Ryath said:

On page 183 of the Players Guide they list all the basic action cards conservative information and none of the reckless information for each action.

Won't this be because the basic actions are the same regardless of stance?

pumpkin said:

Ryath said:

On page 183 of the Players Guide they list all the basic action cards conservative information and none of the reckless information for each action.

Won't this be because the basic actions are the same regardless of stance?

Yes, and they specifically call this fact out at least once in the guide. But obviously not directly near the sheet containing the cards.

It would have been better to print those in a neutral color like they do the monster Actions (that brownish background).

pumpkin said:

Creature guide:

P.69. Seized by Bloodlust. The entry is simply garbage compared to the corresponding card

P. 77 Whip Strike. Has Skaven as a trait, but says it is used by Dark Elves. Presumably it is also used by Skaven.

P.82. Cloak of DragonScales. Green text says add 4 recharge but banner says use 5. Can't check what the card says because my vault doesn't have one!

P.86 Raise the Dead. The green text entry is missing some text compared to the card. The green text entry has 4 hammer success, card has 3

P.86 Run Run. Red text is wrong for 2 boons, say skaven gets to misfortune dice added rather than 2 fortune dice

CR guide Generally. Missing entries for Devastating Swing, Beguile, Scything Death, Overrun (swarm version), Quick Quick Kill Kill cards all available in Creature Vault.

Ok but I don't see the garbage on page 69. There a little diference between does - one line more.

Whip Strike can be used by both.

The Cloak Of DragonScales - the Vault has no such card. (I counted my cards just after opening the box, everything is alright when You compare the number of cards in the box with the reference sheet).

The Run Run - Skaven Support in the book has a mistake, the card is correct.

Let us be honest - when You have The Creature Guide & Vault You will see that there's a lot of diferences between them. Like those with a line more or less when You compare tables vs cards. Those products are good but full of inconsistencies.

ffgfan said:

pumpkin said:

Creature guide:

P.69. Seized by Bloodlust. The entry is simply garbage compared to the corresponding card

....

Ok but I don't see the garbage on page 69. There a little diference between does - one line more.

Whip Strike can be used by both.

The Cloak Of DragonScales - the Vault has no such card. (I counted my cards just after opening the box, everything is alright when You compare the number of cards in the box with the reference sheet).

The Run Run - Skaven Support in the book has a mistake, the card is correct.

Let us be honest - when You have The Creature Guide & Vault You will see that there's a lot of diferences between them. Like those with a line more or less when You compare tables vs cards. Those products are good but full of inconsistencies.

For Seized by bloodlust, as I have stated in another thread...

The red side of the card exactly matches the ToA entry.

The red entry in the guide has a 4 hammers entry (+2 Dam, +2 Crit) in addition to the matching ones from the card/ToA.

The Green entry in the guide has a three hammer success line whereas the green side of the card has a 2 hammer success

The green entry has a two boon effect (+1 dam) whereas the card has a 3 boon effect (+1 crit)

The card has a 2 bane effect whereas in the guide it is a one bane effect

The card has a exertion/delay effect (which is actually quite nifty as it appears on the green side of the card, which is the only way you are likely to be rolling both red and green dice). Unfortunately, there is no sign of this effect in the guide

I count that as 5 differences between card and guide, which in my opinion is 5 errors in the guide (as the card "seems" most correct IMO)

I know there are lots of inconsistencies between guide and vault but I think the opinion of the OP and mine for that matter is that ideally there should not be and the fact that there are is quite disappointing..

Besides which, I think you are missing the point of this thread slightly, which is trying to highlight all of the errors and inconsistencies, not discuss why they are there or try to defend or critisize the fact that they are there.. we can do that in a different thread!

So back on track (again..)

Creature Guide P58. Agile Strike. Red text says it is a WS (St) test, obviously this should be WS(Ag) test the same as the green text.

Creature Guide. P80. Tzeentch's Favour. Green text says it is vs target Toughness (To) it should be vs Resilience (To) same as the red text.

It looks like this - GM/Players G&V has not that much mistakes but the Creatures G&V has a lot of them.

If You look carefuly through the cards almost every on of them is missing something. The thing that is misted most are the text Used by on one side. Or there are only traits on cards. Maybe I could skip that error and play with them but still those are missed.

ffgfan said:

It looks like this - GM/Players G&V has not that much mistakes but the Creatures G&V has a lot of them.

If You look carefuly through the cards almost every on of them is missing something. The thing that is misted most are the text Used by on one side. Or there are only traits on cards. Maybe I could skip that error and play with them but still those are missed.

Ironically, I noticed that and actually think it is intentional....

If you check closely, the sides with the used by text on matches an entry from the orginal book (ToA for example), those cards that don't have used by on either side and only traits are new actions that haven't previously appeared in books (except the guide).

So i think FFG are using this so that if you want to play via the ToA rules without getting the guide but do have the vault, you can quickly an easily work out which side of the card is relevant (the one with the used by reference on...).

This kind of thing i like, it would be better though if FFG explained that this is what they were doing (!!), but that certainly seems to be the rule they have followed for the cards I checked....

pumpkin said:

ffgfan said:

It looks like this - GM/Players G&V has not that much mistakes but the Creatures G&V has a lot of them.

If You look carefuly through the cards almost every on of them is missing something. The thing that is misted most are the text Used by on one side. Or there are only traits on cards. Maybe I could skip that error and play with them but still those are missed.

Ironically, I noticed that and actually think it is intentional....

If you check closely, the sides with the used by text on matches an entry from the orginal book (ToA for example), those cards that don't have used by on either side and only traits are new actions that haven't previously appeared in books (except the guide).

So i think FFG are using this so that if you want to play via the ToA rules without getting the guide but do have the vault, you can quickly an easily work out which side of the card is relevant (the one with the used by reference on...).

This kind of thing i like, it would be better though if FFG explained that this is what they were doing (!!), but that certainly seems to be the rule they have followed for the cards I checked....

That makes sense, but it would be nice if they had explained it as you say. Of course we haven't even gotten the guides and vaults here in Denmark yet... I look forward to getting my hands on them though... despite any errors.

Inconsistencies:

Player's Guide p26 "Party Talent Sockets" states that one recharge token is removed at the end of each round for an exhausted party talent, while page 5 of the FAQ says " To remove a token from an exhausted talent, party members must spend fortune points, as outlined on WFRP p. 21, “every character using the sheet has the opportunity to spend fortune points to help recharge an exhausted talent socketed to the party sheet.”

GullyFoyle said:

Inconsistencies:

Player's Guide p26 "Party Talent Sockets" states that one recharge token is removed at the end of each round for an exhausted party talent, while page 5 of the FAQ says " To remove a token from an exhausted talent, party members must spend fortune points, as outlined on WFRP p. 21, “every character using the sheet has the opportunity to spend fortune points to help recharge an exhausted talent socketed to the party sheet.”

That sounds like it may possibly be a reversal rather than errata. We'll see if they publish a new FAQ/Errata in the next few weeks.

Doesn't it say you can do both? I think it's an upgrade rather than a reversal.

Creature Guide, Master Creature Tables, p.102 - p.104, the Set column - no creatures are marked with the Core Set code, all from the Core set are marked with the Creature Guide/Vault code. That rather diminishes the use of the coding as a quick guide and also clouds what would have been the quickest way to verify the number of new creatures.

Rob

Investigator is listed with the "basic" career trait. Should be intermediate or advanced.

jh

Players Guide (inconsistency)

page 88

"Each player can only benefit from one successful First Aid check per Act during an encounter. Outside of a structured encounter, a character can benefit from one successful First Aid check per scene, or per the GM's discretion."

page 89

"Likewise, a failed First Aid attempt to heal a character, one that results in no wounds being recovered, does not prevent someone from attempting another First Aid check on th(e) wounded character. However, once a First Aid check succeeds and has any positive benefit (such as the recovery of normal wounds or critical wounds) that character can no longer receive treatment from First Aid checks for the rest of the day."

The way that I read this is that every Act that a character is wounded a First Aid check can be tried (even if successful before), but if a character does not receive a fresh wound they can only have one successful First Aid check in a day.

If Fantasy Flight reads this thread they might wont to clarify this in the FAQ.

I don't know if this counts, it's not an inconsistency guide/vault but I noticed that both make changes to abilities in Liber Mutatis.

- Daemonic Strike in Creature Guide/Vault Card has a Recharge 4 not 0 as in the Liber Mutatis - it appears to be the daemon's basic attack so 0 seems more logical - it's just marginally better than basic Melee attack and at 0 thus reflects that the daemon's standard attack is "just a bit more dangerous".

- Similarly, Fatebreaker has Recharge 4 not 0.

valvorik said:

I don't know if this counts, it's not an inconsistency guide/vault but I noticed that both make changes to abilities in Liber Mutatis.

- Daemonic Strike in Creature Guide/Vault Card has a Recharge 4 not 0 as in the Liber Mutatis - it appears to be the daemon's basic attack so 0 seems more logical - it's just marginally better than basic Melee attack and at 0 thus reflects that the daemon's standard attack is "just a bit more dangerous".

- Similarly, Fatebreaker has Recharge 4 not 0.

If the cards/vault is wrong (which it probably is) then that's really annoying.