Insanity and Corruption Points

By TechVoid, in Deathwatch Gamemasters

Hello fellow Game Masters,

I just read the section abouter Insanity and Corruption Points (IP, CP) and wondered a little bit. It seems that is is totally depending on the GM and the players have no chance to avoid it at all.

As an example I plan some encounters with the warpbeasts from the Purge the Unclean Sourcebook (Dark Heresy) since the squad team is on a rescue mission aboard a ship that has fallen out of the warp due to sbotage.

Now do the marines receaive an Insanity Point each time they fight a warpbeast? Should they receiave more if the face a horde.

In addition to that, get rid of an Insanity Point by spending 100XP seems to slow down character improvement a bit according to how many IP they receive ech game session.

Merry X-Mas

TechVoid.

" Ultimately, however, it falls to the GM to decide when an event or encounter is worthy of inflicting Insanity Points. As a rule, only the most terrible of sights or outcomes warrant more than a few points. "

So basicly its like 1-2 points here and there, maybe even 3-4 when something really bad happens. Sure, it goes higher if you fight enough daemon princes, but that's to be expected due to their nature. A single bloodletterer I dont know if that'd warrant an IP. 10 of them? Sure. A sea of daemons? Hell yeah.

If you as a GM thinks it's too much to deal out IP everytime "they should", as your interpretation of the rules, then don't. Go with what you feels is best. But remember anything under 60 isn't really much. The Primarch's Curse level 2 doesn't kick in until 60 insanity for example. But when you reach those levels, the kill-team should have a lot of really bad experiences under their belts.

Most of the IP and CP gains in Dark Heresy and Rogue Trader can be avoided or at least mitigated with willpower tests of varying difficulty. If nothing else, it offers some more benefits of being strong willed.

Decessor said:

Most of the IP and CP gains in Dark Heresy and Rogue Trader can be avoided or at least mitigated with willpower tests of varying difficulty.

Uh, yes.

I expected something like that. I understand that during a combat you have to consider Fear, but at the end of the combat / encounter the GM can announce a Willpower Test or every Marine receives an IP. Or several IPs reduced by the DoS. And you should be able to use Fate Points.

I think I'll try something like that until FFG offers some more straight forward guideline.

Cheers,

TechVoid.

100 xp for a DW PC is nothing. In DH I have to pay 100 xp too and that hurts. Besides iirc you can't reduce corruption points. Perhaps a chaplain will be able to help but otherwise...

Alex

Seeing the Chaplain about corruption is going to net you a bolt round in the skull.

You, my good man, are going to want to see the APOTHECARY. And perhaps the Librarian can help as a nurse. Corruption is warp-spawned mutation and physical corruption, hence why his ability reduces CP gained in his squad.

Fenrisnorth said:

Seeing the Chaplain about corruption is going to net you a bolt round in the skull.

You, my good man, are going to want to see the APOTHECARY. And perhaps the Librarian can help as a nurse. Corruption is warp-spawned mutation and physical corruption, hence why his ability reduces CP gained in his squad.

Space Marines don't mutate before they have 100 Corruption Points. It's different from DH and RT. It's more a spiritual than a physical thing, I guess.

Alex

ak-73 said:

Fenrisnorth said:

Seeing the Chaplain about corruption is going to net you a bolt round in the skull.

You, my good man, are going to want to see the APOTHECARY. And perhaps the Librarian can help as a nurse. Corruption is warp-spawned mutation and physical corruption, hence why his ability reduces CP gained in his squad.

Space Marines don't mutate before they have 100 Corruption Points. It's different from DH and RT. It's more a spiritual than a physical thing, I guess.

Alex

I tend to agree that the Chaplain should be able to help sooth your soul and set you back on the right path, though the Apothecary has the "Guardian of Purity" ability which reduces the amount of Corruption the KT gets on a given mission, which is supposedly by him helping to clean out your organs. Not totally sure why it works, or if they did it to 'replace' what a Chaplain would be able to do (given they excluded them from the core book), but it's there.

it would be awesome if chaplains did the same thing for IP though