korjik said:
Actually, this post is a good example of the 'trap' of this thread.
This is a Role-Playing Game that we are talking about, not a wargame. The rules dont have to be fair and balanced, or even particularly correct, because there is a Game Master to adjust that during the game. This is not a competition of Players Vs GM, so the guiding light is to have fun not to have mathematical soundness. Right or wrong, balance is whatever the GM says it is.
If you are really that enamored of 'mathmatical soundness' then you should go play BFG.
By the way Cannonball, your idea would make the Star-flare Lance from Into the Storm waaaay to powerful. 3 hits with an additional hit per 2 successes.With a (post-adjustments) 65 to hit, that gives you a 25% chance of crippling a frigate on one hit.
I disagree with the thrust of your post for the same reasons as Etheric does. Also, I am aware of the Star-flare Lance. However, first fix the underlying mechanical issues with the game and then solve the outliers - the existance of one poor exception to an otherwise potentially good fix is not a reason to discount the fix (if it's proven to work in all/most other cases) but an invitation to fix the outlier.