Hey all,
I've recently had my players roll up characters for a RT game. I've GM'ed D&D 3.5, 4ed, WFRPG, Hackmaster, DH and the list goes on and on. I'm usually a common sense driven GM and I don't take to bad players or bull-shitterry very well...and I must say, I have yet to come into this sort of thing with my current group. One of my housemates will be playing both the Rogue Trader and the Explorator. I'm fine with him playing both because he's a good player and he's created the two characters so they won't overlap or hinder the rest of the group. I gave the group two months in-game time to prepare for their initial departure. I actually allowed the Rogue Trader to do some preliminary Acquisition Tests, they started with 20 profit and 70 SP's, so I wasn't too concerned. He tried to purchase things on a crew sized scale so many of his Tests failed, the tests that were made for himself alone on the other hand he succeeded about 15% of the time.
Now to my question; should I have allowed him to make Acquisition Tests this early (he didn't make any for the other players since he hasn't met his crew yet)? Should I have just called certain things off limits (he actually did this himself, which surprised the hell out of me since I didn't know I had such a good player at hand)? I didn't think that this would be a problem, mostly because he had such a low Profit Rating.
p.s. - He tried to make an Acquisitions Test to buy his entire 65,000 man crew Chronometers, I told him that if he could roll a success I'd allow it and he'd get a morale bonus of +1. He rolled a 98, I informed him that he actually infuriated the merchant and may have made a enemy of the merchant's family.