I've bought the 3rd edition a few weeks ago and plan to game master for the first time in my life soon (although I've been playing RPGs for 20+ years). But before I go live I have 2 unsolved problems which I find no answer to, even after my 3rd reading.
1. The combat rules clearly state that you can use ONE action card per turn. Does that mean that you have to choose to either attack (for example with the basic "Melee Strike") or Block/Parry/Dodge but not both? This is a bit strange especially if you compare to 1st and 2nd edition where you could do both (in most cases). By the way, isn't it a bit weird, that Block/Parry/Dodge all take 2 turns to recharge? In most other games I've played you always could defend and attack on the same turn. Is it me who has misunderstood the mechanic or has this been done on purpose (if so, why limit defense to every other turn?)?
2. Monsters have no skills but the A/C/E system, right? But why do the monsters action cards state Skill check: for example "Blasphemous Litany" (Cultists) is a Guile (Fel) vs Targer Discipline (WP) check? If I (the GM) want my NPC to use this action, I have to use one Cunning die. So once all dice have been used, the cultist can't do any other Cunning-based action at all any more, even if it would be another action. NPCs seem to loose their skills once the A/C/E dice have been used. Again, what have I misunderstood here? Do NPCs simply run their skills based on their characteristic dice alone once all A/C/E dice have been used?
Could someone please explain these 2 points? Many thanks!