Yog-Sothoth, Lord of Time and Space and Unspeakable Resurrection

By brightknight_216, in CoC Rules Discussion

Rosh87 said:

One nice use might be something like double-shotting A Single Glimpse or Curse of the Stone against an enemy with 5+ characters in play. Curse of Stone (played normally) - enemy discards top 5 cards of deck since he has 5 characters in play....pay 2....use Yog's ability to play it again from Discard....now opponent discards another 5 cards of deck !

1 card - essentially = -10 enemy cards from their deck.

If enemy is only using 50-ish cards (fairly standard) - you have knocked out 20% of his deck with 1-card.

Granted, all this requires getting Yog in play early enough to make a difference - but this is not that hard when you couple 3 x Seekers of Mystery with 3 x Doppelgangers - meaning essentially 6 Seekers (potentially). If you did some kind of Yog - Shub mix - you could get Ghoulish Worshippers in their too, for additional reduced-cost Ancient Ones.

Yep. This is a great combo in a Yog discard discard deck. Combine it with Things in the Ground which helps you get Yog in quicker while adding in more characters for the Curse of the Stone to hit. A lot of times I can have Yog in play and ready on my turn 2 with this (using Journey to the Other to setup the Things in the Ground).

Tokhuah said:

Power Drain will not work with the Yog ability. The reason is Yog's ability is an Action so it would occur after the window for a Disrupt or Response Spell. No chain in CoC...

Without being able to play Power Drain and Writhing wall, this in my IMHO limits the use of the new Yog. What other spell cards do you guys think is useful in combination with the new Yog's ability other that the character removal card (e.g. A Single Glimpse and Calling Down the Ancients).

However, I would agree with Rosh's comment on combining the new Yog with Curse of Stone. This can effectively meta against opponents' rush deck where they often attempt to play many opponents in a few turns.

Rosh87 said:

Curse of Stone (played normally) - enemy discards top 5 cards of deck since he has 5 characters in play....pay 2....use Yog's ability to play it again from Discard....now opponent discards another 5 cards of deck !


I'm wondering, other than using the new Yog to play character removal cards, what other spell cards would be useful and effect with its ability? Have any one try using Yog-Sothoth and Speak of the Dead, Casting Off The Skins and The Yellow Sign.

Acording to rules it is correct.But this rules make YS usless because ther are many better ways to play spells from discard piles(CHANT of THOT for example).So lets vote for YS can play UR .

KLERIKAL_HELL said:

Acording to rules it is correct.But this rules make YS usless because ther are many better ways to play spells from discard piles(CHANT of THOT for example).So lets vote for YS can play UR .

So basically what you are saying is that because the rules don't work the way you want for a card you want to just ignore them? *shrug* I guess you certainly can. Don't be surprised if people outside of your group and tournaments don't do that. Nothing wrong with a house rule, you just have to remember that only the people who play iun your house can be expected to play the game the same way.

KLERIKAL_HELL said:

Acording to rules it is correct.But this rules make YS usless because ther are many better ways to play spells from discard piles(CHANT of THOT for example).So lets vote for YS can play UR .

Sure there are other ways, but they have limitations of their own. Like, CoT for example. It's a one time use. Yoggy you can use again and again. Plus, for CoT you need a domain for each card you play of in addition to the domain used to cast CoT in the first place. And each of those other domains has to have enough in it to pay for the event.

I think the new YS card is FAR from useless. First, it's an Ancient One character on the table... that's fun enough. The effect it has is far from useless either. Sure, one card isn't that great, but since Unspeakable Resolution is far from the only spell card I don't think that's too much of a bummer.

Cards I find it useful to be able to play twice:

Single Glimpse, Calling Down the Ancients, Casting off the Skin, Journey to the Other Side, Opening the Limbo Gate.

Cards like Casting off the Skin are really nice to have in your discard pile as threats. Journey to the Other Side is REALLY nice to have in the discard pile at the end of your opponent's turn.

Then if you start adding in spell cards from other factions, things like Binding become really nice too.

Sure there are other ways, but they have limitations of their own. Like, CoT for example. It's a one time use. Yoggy you can use again and again. Plus, for CoT you need a domain for each card you play of in addition to the domain used to cast CoT in the first place. And each of those other domains has to have enough in it to pay for the event.

I agree up to a point:

YS costs 6(sometimes may be to late to take advantage and win a game )

I think the new YS card is FAR from useless. First, it's an Ancient One character on the table... that's fun enough. The effect it has is far from useless either. Sure, one card isn't that great, but since Unspeakable Resolution is far from the only spell card I don't think that's too much of a bummer.

Cards I find it useful to be able to play twice:

Single Glimpse, Calling Down the Ancients, Casting off the Skin, Journey to the Other Side, Opening the Limbo Gate.

You are right there .

But my point is that YS is a master of time and space and ther should not be any limitations for him using his abillity.It is only my opinion.

KLERIKAL_HELL said:

I agree up to a point:

YS costs 6(sometimes may be to late to take advantage and win a game )

<edit>

But my point is that YS is a master of time and space and ther should not be any limitations for him using his abillity.It is only my opinion.

The trick to using Yog most efficiently, I think, is to quickly get him in play *and* have spell cards in the discard pile. One of the best ways to do that is with Things in the Ground. Since you'll be milling your deck pretty quickly with that card, you don't even need to have anything in your hand to start except TitG. Definitely by turn three you can frequently have him in play with lots of spell card options.

I agree thematically it'd be nice if he didn't have many limitations. But not putting the cards back on the bottom would pretty much make him a broken card. Curse of the Stone alone would win you the game in a hurry. It's brutal enough to be able to play it twice, but to be able to play it three times a turn every turn... oof.

<Double post somehow...>

At some point you have to remember this is a game. There is no way to make the gods FULLY faithful to the mythos and at all playable. Cthulhu enters play and the game is over. Period. To say nothing of the Blind Idiot God Azathoth. He enters play and you win. Every game. Forever.

At some point the developers have to put game play ahead of the theme with something like this.