Darrett said:
Cwell2101 said:
Yea, it's not only about Exp. You have a racial ability, Career abilities, Talents, etc. that can be used "once per session". You need to define some time frame because of those mainly, thus the reflexion about how long is a session. "Exp per session" then came on top of it for me
We usually allow the "once per session" talents to recharge once per game day, as we've found the exhaustible talents to rarely be chosen over the persistent bonuses.
As for EXP, we're having less of an issue with that than most. I've converted into a 100XP per advancement system, so I often give out 20-25XP per session, meaning one advancement per adventure or so.
that is a very good idea in converting the xp into the a 100xp per advancement system, it opens for a more flexible way of rewarding xp. Do you reward your players individually as well? as opposed to the standard rules of equal advancment?
With the 1xp per advancment system its hard to reward them individually but, with the 2nd edition award system or your system, giving one or two players an additional 25xp wouldn't be that unbalancing. I guess you have to change the xp system if you want to award individual players. hmm I am taking this into consideration, maybe I give it a try.
good gaming