Zerohour said:
The point is you are asking for the impossible, accurate travel times in the warp are impossible by its nature, the closest thing you will get to regularity is navigator skill, the more skill a navigator has the less time it takes to traverse the warp and the ratio of days in the warp to days outside the warp will narrow ie. instead of 14 to 1 it will be 3 to 1.
For the Navigator's skill to really grant any kind of regularity, there needs to be some base regularity. Otherwise the Navigator that gets 3 degress of success still might come out worse than the other guy with 3 degrees of failure. That's why there needs to be a stronger base in the rules even if the characters' view it as random. I am not a fan of GM fiat.
Cheers for making it man, I've been putting it to good use in my RT games!