I seem to have some problems with my perspective. Warp travel seems to bee too fast. Using the rules for Navigators found on pages 183-186, most travel times begin at 5-10 days. This is then adjusted for the results of the Navigator's checks. In my experience, the Navigator is almost always good enough to cut the time down further. So far not a big issue, but still travel times to places within the same sub-sector (such as within Winterscale's Realm) are often taking less than 1 week.
So what happens with ships intended to get there fast? Things like the Markov warp engine and the Skittish machine spirit oddity can make even a cross-sector journey into a day trip. Is this the intention?
Overall, the warp journey seems very short to me. I've even ruled that the warp engines can't engage until the vessel is far enough away from planetary bodies. This typically means the ship needs to spend a few days moving towards/away from a planet before jumping. This sometimes means that there's more time in real space transit than in the warp. Is this the intent of the rules?