Some questions from a new player

By guest460380, in Battles of Westeros

Hello. We just started playing the game in my country and I had a few questions.

1. Heavy armor says that the unit defends as one rank higher so a green needs blue shields to hit it. If the same green unit with heavy armor also had stalwart would it counter attack as a blue unit?

2. Gregor clegane has a card which tactic reads " Before Command - If you have a (blue shield) in your order pool you gain +1 morale for each enemy unit forced to retreat 2 hexes.

How do you play the card? It says "before command" so I assume you do it before you order the other units the leadership card allows you to meaning that you will never get so much as +1 from the card since no attacks would have happened yet.

The card seems useless actually. In 3 games ive only seen a unit retreat 2 hexes in one attack once.

3. Toughness - Just a clarification. Say you do 2 wounds to a unit with toughness. Toughness then cancels out one and one model is removed. On the next attack does the wounded unit still have toughness 1? or has it been "used up"

4. Am I correct in seeing that only one model in the entire set (reaver clegane) has the scorch the earth ability? Seems like such a waste of a very unique battle mechanic.

5. Maege Mormont has a card which allows her to command one unit and one adjacent unit that is "uncontrolled". Does this allow the stark player to order a lannister unit? If so can that lannister unit attack? If so does it benefit from flanking (from stark units) and count as having activated that turn (flag flipped around)

6. A question on the expansion as we are considering buying it. Now we only have the lannister expansion available. Do the scenarios in the lannister expansion require the units in the stark expansion? and vice versa? Or are the lannister expansion scenarios playable with Core set + lannister

Thanks for the replies.

I have an additional question that i forgot to ask (cant find edit button)

7. Do captured commanders give additional morale penalties/bonuses? Adam marbrand commands blue horses. So if his unit gets wiped out I assume lannister loses 2 morale points just like when any other blue horse units dies. Is there an additional morale loss for Adam marbrands capture over and above the 2 morale lost for the blue horse unit he comes with?

1. No. Stalwart only means that it can always counterattack, it doesn't actually make its counterattacks more powerful.

2. The ability applies to the attacks made by the units ordered by the card. "Before Command" simply means that you check whether it applies (by checking whether you have a blue order token) before ordering the units ordered by the card. True, it's not a very useful ability, but it's essentially a freebie as long as you have the counter (which is not spent by using the tactic, mind you), so no harm done as long as you don't specifically save a counter for triggering the tactic.

3. By the letter of the rules, Toughness 1 applies separately to every attack made against the unit. It is however common to houserule that it only applies against the first hit in a round, lest Rickard Karstark become inappropriately hard to kill.

4. He's the only one who has it as an inherent ability. However, several scenarios give the keyword to other units as specified in the scenario.

5. No. Command cards cannot affect enemy units unless the card specifies otherwise. A unit being "uncontrolled" in this case only means that the unit does not have to be inside Maege Mormont's zone of command.

6. The scenarios that come with each expansion only use units from that expansion and the core game. No published scenario uses units from both expansions.

7. Not by the core rules. Myself, I've houseruled that a captured commander is worth one additional point of morale.

Konrad von Richtmark said:

1. No. Stalwart only means that it can always counterattack, it doesn't actually make its counterattacks more powerful.

2. The ability applies to the attacks made by the units ordered by the card. "Before Command" simply means that you check whether it applies (by checking whether you have a blue order token) before ordering the units ordered by the card. True, it's not a very useful ability, but it's essentially a freebie as long as you have the counter (which is not spent by using the tactic, mind you), so no harm done as long as you don't specifically save a counter for triggering the tactic.

3. By the letter of the rules, Toughness 1 applies separately to every attack made against the unit. It is however common to houserule that it only applies against the first hit in a round, lest Rickard Karstark become inappropriately hard to kill.

4. He's the only one who has it as an inherent ability. However, several scenarios give the keyword to other units as specified in the scenario.

5. No. Command cards cannot affect enemy units unless the card specifies otherwise. A unit being "uncontrolled" in this case only means that the unit does not have to be inside Maege Mormont's zone of command.

6. The scenarios that come with each expansion only use units from that expansion and the core game. No published scenario uses units from both expansions.

7. Not by the core rules. Myself, I've houseruled that a captured commander is worth one additional point of morale.

Good answers. I've house ruled further that, in the case of capture, you get a morale bonus equal to the command rating of the commander, so you would get 2 for Addam Marbrand being a blue unit and a further 2 for his rating, for a total of 4 morale.

Also, regarding Gregor Clegane's tactic, I agree that it is virtually useless as forcing units to retreat two or more spaces is rare, so I think it would be appropriate to house rule that it is 1 morale for every space that a unit is forced to retreat.

It's also important to remember that tactics on order cards affect the entire board, especially as it is misprinted in the rulebook and not mentioned in the FAQ.