cursed glade and magic objects you use

By Thulsa_Doom, in Talisman Rules Questions

cursed glade says,strength and craft derived from objects and magic objects do not count on this space, nor may you use magic objects or cast spells.

it is the term "use" that is at issue.

fate stealer says: when you "use" the Fate Stealer in battle to defeat an enemy or anouther character and then cuase him to lose life, you gain 1 fate.

it is clear you could not gain the str bonus from fate stealer and you could not gain its "use" ability to gain a fate.

runesword says: when you "use" the runesword in battle to defeat an enemy or anouther character and cause him to lose life, you gain 1 life.

it is also clear you dont gain the str bonus and you would not gain its "use" ability.

same is true for objects like:

wand of dragonfire which says: you may "use" the wand when you are about to engage in battle with a character or creature.

we instituted house rules that state cursed glade also effects magic objects that imply a "use" like:

potion of strength: when you drink the potion it will increase your strength by 2 untill end of turn. once you have drunk it, place it on the discard pile

elixir of destiny: you may drink the elixir of destiny at any time. When you do, roll 1 die: 1) lose 1life, 2-5) gain 1 fate, 6) gain 2 fate the empty vessel is then placed on the discard pile.

Rod of ruin: this powerful artefact causes any character of you choice to lose 2 points of strength or craft or 1 of each the rod is then discarded.

Orb of destiny: When you pay a fate to reroll a die, you may roll 2 dice and choose which result to use. if you roll doubles, discard all of your fate immediately along woth this card.

1st of all are our house rules wrong? if they are wrong please read no more, our questions have all been answered and we will play: only magic objects that say the word "use" are effected by the cursed glade.

if our house rules are correct then we come to more complicated magic objects like:

Bag of holding: The bag can carry an extra 8 objects for you. the victor may not take either the bag or any object stored inside. Similarly, neither may be taken by any characters special ability or spell. If you lose the bag you also lose any objects stored inside.

since the bag seems to only imply use when someone puts a object into the bag, we have ruled you can still carry 8 extra objects that are already in the bag if you land on the cursed glade but while on the cursed glade you may not use the bag by putting objects in the bag. It has been argued unsuccessfully that when landing on the cursed glade all objects that are already in the bag come out and if you happen not to be able to carry the extra items and they are put on the cursed glade. it has also been argued unsuccessfully that when you have a bag of holding and you are on the cursed glade if say you lose an attack the other player may take the bag or a thief can steal it.

amulet: you cannot cast spells, including the command spell. No spells will affect you, other then the command spell.

since the amulet does not seem to imply any "use" at all and seems to be "always on" so to speak. we have ruled the cursed glade has no effect on magic objects that dont say "use" or imply use. it has been argued unsuccessfully the amulet imply s use, if some one cast a spell on a player who is holding the amulet and is on the cursed glade.

PS

Since i just talked about the amulet I wanted to ask: since the amulet says no spells will affect you, other then the command spell. does that mean you can still cast a spell on the person holding the amulet but that the spell cast does not affect the holder of the amulet, in the case of a spell caster wanting to cycle though spells to get to a good spell. we ruled you can cast a spell on the person holding the amulet but that the spell would have no affect.

any input would be great.

You bring up some incredibly interesting, and complicated, points.

The 4 examples you gave in your explanation about your house rules seem pretty straight forward. These are magic objects, after all, and thus are not able to be interacted with at all by you (used or otherwise) when on the Cursed Glade. After all, the rulebook uses Solomon's Crown in its example on page 13, an item that works PASSIVELY and is not "used" by the character necessarily in a direct sense. It's effects are negated when landing on the cursed glade, according to the example.

So, it would seem that yes, when landing on the Cursed Glade, your magic items are "deactivated" so your bag of holding would then vomit up all of its contents into the space (sorry, but them's the breaks). The evidence that supports this is again in the example in the rulebook of the main game. When Solomon's Crown was deactivated for the Wizard, he went from 7 craft to 5 craft, and 1 of his 3 spells was lost forever, even though the crown was only "suppressed" temporarily while the wizard chilled out in the cursed glade. Even when he leaves, he doesn't gain his lost spell, just as you wouldn't get to pick up your dropped items unless you happened to land back on the space with some non-magical carrying capacity abilities (horse and cart, for instance).

The short version? Go to page 13 of the rulebook and look at the example that's in the boxed section. happy.gif

One additional point to bring up is the FAQ talking about the Cursed Glade. The rules for losing the use of your magic objects only occurs when encountering THE SPACE. If there's another character on that space and you decide to encounter him or her instead, you don't lose the use of your objects.

1st let me say thank you for the help in this discussion

and thx for the FAQ about encountering the space, i think they used the dessert as a example in that FAQ as well. You don't lose the 1 life if you encounter the character and not the space you land on.

I play with two real life trial lawyers that I have been gaming with since high school and rules questions in any game we all play, during gaming night are almost taken to a court like level.

cursed glade says: strength and craft derived from objects and magic objects do not count on this space, nor may you use magic objects or cast spells.

there are two parts to the cursed glade rules:

part one: cursed glade says: strength and craft derived from objects and magic objects do not count on this space Solomon's Crown fits this part and is a perfect example as stated in the rule book.

part two of the cursed glade is where the problem lies. nor may you use magic objects or cast spells.

the 1st part that says str and craft derived from objects (as in the solomans crown example) is not at issue, its the 2nd part that is. if the cursed glade said simply all magic objects are "deactivated" and do not work, we would all agree and it would be clear but when it specifically says nor may you use magic objects we had to all sit down and agree what use means. Do you "use" a clock, if you never look to see what time it is but other people do look to see what time it is? That was the argument that led me to think the amulet is not a object that you use but is just on. The problem is, there are other clever arguments that help prove just the opposite.

we have many other house rules for things that I would love to talk about here to get a new point of view on but I will only be bringing up one or two problems at a time as to not overwhelm the forum, each issue deserves its own thread.

thanks again for help in discussing this happy.gif

hmm, good point. I see what your saying. I think that will have to stick to being a houserule. In my opinion I think you're technically still "using" the bag of holding because it's currently DOING something for you when you land on that space: holding your objects. The amulet, however, is tricky. I think that you technically ARE using it when someone attempts to cast something on you. You're USING it to block it maybe? Again, I think it's more of an opinion of the players you play with to decide, because I doubt we'll get an official ruling on this.

the point was made that all objects no matter what are in use, like the bag as you said and the amulet, they are both in use all the time. the counter point to that was the cursed glade says "nor may YOU use magic objects" so the question was not if the objects where in use but if YOU use them, that's when the clock example was made.

I for one like simple, simple is better, i wanted:

Since there are magic objects that do say "you use" in them, only those do not work, since that is the strictest word of the rules. If FFG would like other cards to not work in the cursed glade then they need to make a errata list of those cards and add the words "you use" to them.

Or

All magic objects do not work. Any thing good they do or anything bad they do, they no longer do. this means you could not even use a potion of str even if you wanted to drink it and it to have no effect, you can not USE it and therefore you can not drink it. say you wanted to drink it so no one else could pick it up because your bag of holding no longer works and you need to items. sure you could drink it before you land on the cursed glade but you should have thought of that before you landed there :)

Do you really think FFG will not put a official stamp on this issue?

From page 16 of the rulebook:

Characters are considered to have anything in their possession, such as Objects, gold, fate, Followers, and Spells. When a character implements the ability of a card’s text box, he is considered to be using the card. Using cards is optional, and a character may always choose when to use a card he has. For example, the Cross allows a character to automatically destroy Spirits without resorting to psychic combat. The character may choose not to use the Cross and may attack a given Spirit instead.

Therefore, when a character encounters the Cursed Glade he can no longer use any Magic Objects. The Amulet will stop working so Spells will affect you, the Bag of Carrying will stop working so it can no longer carry any Objects for you and it may be taken by another character, you can no longer use the Orb of Knowledge to draw an additional Adventure Card, etc.

In summary, Magic Objects no longer function and their text boxes cannot be activated and of course you cannot count Strength or Craft derived from them either!

Merry Christmas everyone and a happy Hogmany for 2011,

Ell.

Merry christmas Ell. and to everyone else.

Merry Christmas and a happy Festivus, which a judge in Ca has determanded to be a real holiday for a convicted drug dealer in jail. The justice system works, its a Festivus mericle I tell you.

below begains my Airing of Grievances, after that we can start Feats of Strength, keep in mind, strength and craft derived from objects and magic objects do not count on Festivus.

Interesting but if what you say is true (I read the rule and it is) then the amulet would not be affected in the way you describe.
If it said only the player that has the object is the only player that may use the object, then there might be a case to be made depending on the “golden rules” interpretation but then that still would not solve one of the problems below.

Characters are considered to have anything in their possession, such as Objects, gold, fate, Followers, and Spells. When a character implements the ability of a card’s text box, he is considered to be using the card . Using cards is optional, and a character may always choose when to use a card he has. For example, the Cross allows a character to automatically destroy Spirits without resorting to psychic combat. The character may choose not to use the Cross and may attack a given Spirit instead.

with the amulet, the person who has the amulet in their possession may not be the one implementing the cards ability.
The caster of the spell that targets the player with the amulet may be implementing the cards ability.

Say this is not true (you are not on the cursed glade) and you have the amulet then someone casts a spell on you, if you where the one "using" the amulet then you could decide if you wanted the spell to affect you or not since the above rule says a character may always choose to use a card he has.
In addition, if you had the amulet and since the rule above says "Using cards is optional, and a character may always choose when to use a card he has." you could cast any spell you wanted and not "use" the amulet power that says "you cannot cast spells, including the command spell.

Now after saying all this there is the GOLDEN RULES to take into account.
in any instance where a special ability or effect is at variance with the basic rules, the special ability or effect always overrides the rules.
in other words since the amulet says you cant cast spells, you cant choose not to because the rule above is ignored. Which then begs the question, is the cursed glade statement " strength and craft derived from objects and magic objects do not count on this space, nor may you use magic objects or cast spells. " a rule or and effect, if it is a rule then does the amulets effect trump it. If the cursed glade is an effect or special ability then which effect happens the amulets effect or the cursed glades effect and which does not?
There is also the can vs cannot rule
This only states "cards" effects and not overtly include a can vs cannot rule on a spaces. It might lead one to believe that cards forbidding effects override other abilities in that the amulets effect of forbidding anyone’s spell to have an effect on you supersedes the effect of the space you are on but that is a poor case to make.

In your example I fail to see how another player can CHOOSE to make another character's amulet be in use. If one character targets another character with a spell and that second character has the amulet and is on the cursed glade, it's the player with the amulet that would "use" the amulet to block it, not the other character. Even if its the character casting the spell that's doing it, he has no power to use another character's objects, he's just taking advantage of the fact that the OTHER player can't use the amulet.

To me though another question arises. When do the effects of the glade end? Obviously the magic item nullification only happens when you encounter that space, and not when you encounter a character on that space. So if a character encounters the cursed glade, and he has the amulet which now is nothing more than a rock while encountering this space, spells can now freely affect him during his turn. But what happens when his turn is over? What happens when it goes to another player? While they chill out in the glade, is the amulet still deactivated? Is he still fair game for spells? If he is, would he have been had he encountered another player on that space instead? If he isn't, does that mean the solomon's crown example in the rulebook would apply as well, and if there were an event drawn where every character could draw a spell, would the example's wizard still be unable to?

A character cannot use Magic Objects in the Cursed Glade from when he ends his move there up until the end of his turn, but only if he chooses to encounter the space. However if he chooses to encounter another character there instead of the space, he has no restrictions placed upon him (nor does his opponent).

Ell.

since you think the bag of holdings ability of holding items is something you constantly use then the spell ring would have to work the same way. What happens to the spell? is it sent to the discard pile? Does the spell ring "recharge" and you get a different spell in the ring at the start of the next players turn or do you get the same spell that was put in limbo.
I just find the ability of holding a object or placing a spell on a object a passive effect at best and not a something that you constantly use.

Thulsa_Doom said:

Since you think the bag of holdings ability of holding items is something you constantly use then the spell ring would have to work the same way. What happens to the spell? is it sent to the discard pile? Does the spell ring "recharge" and you get a different spell in the ring at the start of the next players turn or do you get the same spell that was put in limbo.

I just find the ability of holding a object or placing a spell on a object a passive effect at best and not a something that you constantly use.

The Spell Ring retains it's Spell in the Cursed Glade, but it cannot cast the Spell.

The Bag of Carrying and Bag of Holding differ from the Spell Ring in that they can/may hold up to 4/8 Objects respectively. This is an optional effect of the Magic Object. The Spell Ring automatically holds a Spell, it's optional effect is being able to cast the Spell which is forbidden in the Cursed Glade. The Wand always gives the recipient 1 Spell, so a character retains his Spell but he cannot cast it in the Cursed Glade.

Ell.

The Bag of Carrying and Bag of Holding have two magical effects. The first is being able to carry multiple Objects and the second is to prevent other characters from taking them from a character. Therefore if the character enters the Cursed Glade or Destroy Magic is in effect, the Bags magical effects cease to work and they can no longer carry any Objects, nor may they prevent other characters from taking them.

The Spell Ring's magical effect is being able to cast the Spell which is built into it (the Spellstone too). The same holds true for the Genie in that he is prevented from casting his Spells in the Cursed Glade, even though he is a Follower!

Ell.

if holding objects in a bag of holding is a optional effect then you have to agree holding a spell in a ring is a optional effect too.

No, holding a Spell in the Spell Ring is mandatory not optional. The Spell is contained within the Spell Ring itself.

The Bag of Holding is optional in that you choose to place Objects inside it! You may not use or gain benefit from the Bag, if you are in the Cursed Glade.

Ell.

No, holding a Spell in the Spell Ring is optional, not mandatory.


The option of taking the spell off the ring is just that, a option. Taking a object out of the bag is just that, a option.

i just disagree with your whole argument but if you want to use your logic for why the ring "works" and the bag does not I don’t think that argument can be made.

I am not talking about putting a spell on as a option, which I could agree is mandatory.

You draw a Spell for the Ring when you first acquire it. You do not have to discard the Spell on the Ring when you enter the Cursed Glade. However, the Ring cannot cast it's Spell there. This is the 'use' effect which is forbidden there.

If the Bag of Holding continues to carry Objects for you when you enter the Cursed Glade, then it continues to be unavailable to other characters. Which of course would mean that the Bag is immune to the instructions of the Cursed Glade, which is incorrect.

'Nor may you use Magic Objects or cast Spells' means that you may not activate the text of a card which pertains to the overall effect of the card. i.e. the Spell Ring cannot cast its Spell there (the Spell itself is considered to be built into the Ring), the Bag cannot carry any Objects there and it is no longer immune from character acquisition. This ruling applies to every single Magic Object in the game, as in not being able to use it's effect!

Ell.

We could be here all day discussing it. If we followed your thought process through we would have to pick and choose through all the Magic Objects in the game, to see and debate which ones could or could not be used in the Cursed Glade and this would defeat the whole idea of the rule on the Cursed Glade.

Lots of good questions and answers here. I always thought that the Destroy Magic spell was just a spell that I would try to get rid off as soon as possible, but if the Bag of Carrying or the Concealed Pouch is in play then this spell can become an offensive spell if played right. Same thing with the Cursed Glade, we always played it so that your items are not functioning but I didn't think about the effect this would have on the Concealed Pouch or Bag of Carrying. I will definitely try to remember this next time!